command_state_t state;
} command_t;
+/*
+ * Bump on save format change.
+ *
+ * Note: Verify that the tests run clean before bumping this, then rebuild the check
+ * files afterwards. Otherwise you will get a spurious failure due to the old version
+ * having been generated into a check file.
+ */
+#define SAVE_VERSION 29
+
+/*
+ * If you change the first three members, the resume function may not properly
+ * reject saves from older versions. Later members can change, but bump the version
+ * when you do that.
+ */
+struct save_t {
+ int64_t savetime;
+ int32_t mode; /* not used, must be present for version detection */
+ int32_t version;
+ struct game_t game;
+};
+
extern struct game_t game;
+extern struct save_t save;
extern struct settings_t settings;
extern char *myreadline(const char *);
extern phase_codes_t action(command_t);
extern void state_change(obj_t, int);
extern bool is_valid(struct game_t);
-
-void bug(enum bugtype, const char *) __attribute__((__noreturn__));
+extern void bug(enum bugtype, const char *) __attribute__((__noreturn__));
/* represent an empty command word */
static const command_word_t empty_command_word = {
#include "advent.h"
#include "dungeon.h"
-/*
- * Bump on save format change.
- *
- * Note: Verify that the tests run clean before bumping this, then rebuild the check
- * files afterwards. Otherwise you will get a spurious failure due to the old version
- * having been generated into a check file.
- */
-#define VRSION 29
-
-/*
- * If you change the first three members, the resume function may not properly
- * reject saves from older versions. Later members can change, but bump the version
- * when you do that.
- */
-struct save_t {
- int64_t savetime;
- int32_t mode; /* not used, must be present for version detection */
- int32_t version;
- struct game_t game;
-};
struct save_t save;
#define IGNORE(r) do{if (r){}}while(0)
{
save.savetime = time(NULL);
save.mode = -1;
- save.version = (version == 0) ? VRSION : version;
+ save.version = (version == 0) ? SAVE_VERSION : version;
save.game = game;
IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
free(name);
}
- savefile(fp, VRSION);
+ savefile(fp, SAVE_VERSION);
fclose(fp);
rspeak(RESUME_HELP);
exit(EXIT_SUCCESS);
IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
fclose(fp);
- if (save.version != VRSION) {
- rspeak(VERSION_SKEW, save.version / 10, MOD(save.version, 10), VRSION / 10, MOD(VRSION, 10));
+ if (save.version != SAVE_VERSION) {
+ rspeak(VERSION_SKEW, save.version / 10, MOD(save.version, 10), SAVE_VERSION / 10, MOD(SAVE_VERSION, 10));
} else if (!is_valid(save.game)) {
rspeak(SAVE_TAMPERING);
exit(EXIT_SUCCESS);