endif
OBJS=main.o init.o actions1.o actions2.o score.o misc.o database.o
-SOURCES=$(OBJS:.o=.c) COPYING NEWS README TODO adventure.text advent.adoc control advent.h funcs.h
+DOCS=COPYING NEWS README TODO advent.adoc history.adoc index.adoc hints.adoc
+SOURCES=$(OBJS:.o=.c) advent.h funcs.h adventure.text $(DOCS) control
.c.o:
$(CC) $(CCFLAGS) $(DBX) -c $<
$(CC) $(CCFLAGS) $(DBX) -c database.c
clean:
- rm -f *.o advent advent.html advent.6 database.[ch] compile
+ rm -f *.o advent *.html advent.6 database.[ch] compile *.gcno *.gcda
cd tests; $(MAKE) --quiet clean
check: advent
--- /dev/null
+Yes, the fissure in the Hall of Mists can be bridged. By magic.
+
+"Free bird": It's more than an epic guitar solo. Do it twice!
+
+There is a legend that if you drink the blood of a dragon, you will
+be able to understand the speech of birds.
+
+That vending machine? It would be better off dead.
+
+Ogres laugh at humans, but for some reason dwarves frighten them badly.
+
+When rust is a problem, oil can be helpful.
+
+A lucky rabbit's foot might help you keep your footing.
--- /dev/null
+= Open Adventure =
+
+Open Adventure is an open-source port of Colossal Cave Adventure
+approved by its original authors, Will Crowther and Don Woods. It is
+based not on the original 350-point version from 1977 with 15
+treasures, but on the 430-point version with 20 treasures that was the
+last one Don Woods released in 1995.
+
+You can read:
+
+* a web rendering of its link:advent.html[manual page].
+
+* a link:history.html[a more detailed history] of the game.
+
+* a file of link:hints.html[hints]. And these are hints, not spoilers.
+
+// end