#ifdef GDEBUG
/* Needs to stay synced with enum word_type_t */
- const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"};
- printf("Preserve: type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
+ const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"};
+ /* needs to stay synced with enum speechpart */
+ const char *roles[] = {"unknown", "intransitive", "transitive"};
+ printf("Preserve: role = %s type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
+ roles[preserve.part],
types[preserve.word[0].type],
preserve.word[0].id,
types[preserve.word[1].type],
preserve.word[1].id);
- printf("Command: type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
+ printf("Command: role = %s type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
+ roles[command.part],
types[command.word[0].type],
command.word[0].id,
types[command.word[1].type],
case GO_TOP:
continue; /* back to top of main interpreter loop */
case GO_WORD2:
+#ifdef GDEBUG
+ printf("Word shift\n");
+#endif /* GDEBUG */
/* Get second word for analysis. */
command.word[0] = command.word[1];
command.word[1] = empty_command_word;