REST, DOCK, QUIT, and DAMAGE were in the original non-"super" version.
* Add a field to the report indicating whether we have dilithium.
-
-* Look:
-
-Track for torpedo number 1- 6 - 5 7 - 6 8 - 7 ***Commander at Sector 8 - 7 damaged-- displaced by blast to Sector 9 - 8
-
-Track for torpedo number 2- 6 - 5 7 - 6 8 - 6
-9 - 7
-***Commander at Sector 9 - 8 destroyed.
-COMMAND>
if (iquad==IHDOT) continue;
/* hit something */
setwnd(message_window);
+ prout(""); /* start new line after text track */
switch(iquad) {
case IHE: /* Hit our ship */
case IHF:
plnetx = plnety = 0;
game.quad[ix][iy] = IHDOT;
if (landed==1) {
- /* captain parishes on planet */
+ /* captain perishes on planet */
finish(FDPLANET);
}
return;
break;
case 6:
proutn("Energy %.2f", energy);
+ if (icrystl)
+ proutn(" (crystals on board)");
break;
case 7:
proutn("Torpedoes %d", torps);
<listitem><para>
The HELP/CALL/SOS command is now MAYDAY. SOS and CALL are still accepted.
</para></listitem>
+<listitem><para>
+Status report now indicates if dilithium crystals arre on board.
+</para></listitem>
</itemizedlist>
<para>Here are some good pages on the history of Star Trek games:</para>