kk = tkey[game.dloc[i]];
if (kk != 0)
do {
- game.newloc = travel[kk].dest;
+ enum desttype_t desttype = travel[kk].desttype;
+ game.newloc = travel[kk].destval;
/* Have we avoided a dwarf encounter? */
- if (SPECIAL(game.newloc))
+ if (desttype != dest_goto)
continue;
else if (!INDEEP(game.newloc))
continue;
/* Are two travel entries equal for purposes of skip after failed condition? */
{
return (travel[a].cond == travel[b].cond)
- && (travel[a].dest == travel[b].dest);
+ && (travel[a].desttype == travel[b].desttype)
+ && (travel[a].destval == travel[b].destval);
}
/* Given the current location in "game.loc", and a motion verb number in
if (spk == 0) {
int te_tmp = 0;
for (;;) {
- scratchloc = travel[travel_entry].dest;
- if (scratchloc != motion) {
- if (!SPECIAL(scratchloc)) {
- if (FORCED(scratchloc) && travel[tkey[scratchloc]].dest == motion)
+ enum desttype_t desttype = travel[travel_entry].desttype;
+ scratchloc = travel[travel_entry].destval;
+ if (desttype != dest_goto || scratchloc != motion) {
+ if (desttype == dest_goto) {
+ if (FORCED(scratchloc) && travel[tkey[scratchloc]].destval == motion)
te_tmp = travel_entry;
}
if (!travel[travel_entry].stop) {
}
/* Found an eligible rule, now execute it */
- game.newloc = travel[travel_entry].dest;
- if (!SPECIAL(game.newloc))
+ enum desttype_t desttype = travel[travel_entry].desttype;
+ game.newloc = travel[travel_entry].destval;
+ if (desttype == dest_goto)
return;
- if (game.newloc > 500) {
+ if (desttype == dest_speak) {
/* Execute a speak rule */
- rspeak(L_SPEAK(game.newloc));
+ rspeak(game.newloc);
game.newloc = game.loc;
return;
} else {
- game.newloc -= SPECIALBASE;
switch (game.newloc) {
case 1:
/* Special travel 1. Plover-alcove passage. Can carry only
const char* message;
}} special_t;
+enum desttype_t {{dest_goto, dest_special, dest_speak}};
+
typedef struct {{
const long motion;
const long cond;
- const long dest;
+ const enum desttype_t desttype;
+ const long destval;
const bool nodwarves;
const bool stop;
}} travelop_t;
* encoding description for travel.
*/
#define T_TERMINATE(entry) ((entry).motion == 1)
-#define L_SPEAK(loc) ((loc) - 500)
extern const location_t locations[];
extern const object_t objects[];
#
# In order to de-crypticize the runtime code, we're going to break these
# magic numbers up into a struct.
- travel = [[0, "LOC_NOWHERE", 0, 0, 0, "false", "false"]]
+ travel = [[0, "LOC_NOWHERE", 0, 0, 0, 0, "false", "false"]]
tkey = [0]
oldloc = 0
while ltravel:
while rule:
cond = newloc // 1000
dest = newloc % 1000
+ if dest <= 300:
+ desttype = "dest_goto";
+ destval = locnames[dest]
+ elif dest > 500:
+ desttype = "dest_speak";
+ destval = msgnames[dest - 500]
+ else:
+ desttype = "dest_special";
+ destval = locnames[dest - 300]
travel.append([len(tkey)-1,
locnames[len(tkey)-1],
rule.pop(0),
cond,
- locnames[dest] if dest <= 300 else dest,
+ desttype,
+ destval,
"true" if cond==100 else "false",
"false"])
travel[-1][-1] = "true"
template = """ {{ // from {}: {}
.motion = {},
.cond = {},
- .dest = {},
+ .desttype = {},
+ .destval = {},
.nodwarves = {},
.stop = {},
}},