game.abbrev[i] = 0;
if (!(locations[i].description.big == 0 || tkey[i] == 0)) {
int k = tkey[i];
- if (T_LOW(travel[k]) == 1)
+ if (T_TERMINATE(travel[k]))
conditions[i] |= (1 << COND_FORCED);
}
game.atloc[i] = 0;
}
++kk;
} while
- (!T_STOP(travel[kk - 1]));
+ (!travel[kk - 1].stop);
tk[j] = game.odloc[i];
if (j >= 2)
--j;
if (FORCED(scratchloc) && T_DESTINATION(travel[tkey[scratchloc]]) == motion)
k2 = kk;
}
- if (!T_STOP(travel[kk])) {
+ if (!travel[kk].stop) {
++kk; /* go to next travel entry for this location */
continue;
}
}
}
- motion = T_MOTION(travel[kk]);
+ motion = travel[kk].motion;
kk = tkey[game.loc];
break; /* fall through to ordinary travel */
}
/* Look for a way to fulfil the motion - kk indexes the beginning
* of the motion entries for here (game.loc). */
for (;;) {
- if (T_TERMINATE(travel[kk]) || T_MOTION(travel[kk]) == motion)
+ if (T_TERMINATE(travel[kk]) || travel[kk].motion == motion)
break;
- if (T_STOP(travel[kk])) {
+ if (travel[kk].stop) {
/* FIXME: Magic numbers! */
/* Couldn't find an entry matching the motion word passed
* in. Various messages depending on word given. */
} else if (game.prop[motion] != game.newloc / 100 - 3)
break;
do {
- if (T_STOP(travel[kk]))
+ if (travel[kk].stop)
BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION);
++kk;
game.newloc = T_HIGH(travel[kk]);
* pretend he wasn't carrying it after all. */
drop(EMERALD, game.loc);
do {
- if (T_STOP(travel[kk]))
+ if (travel[kk].stop)
BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION);
++kk;
game.newloc = T_HIGH(travel[kk]);
}} action_t;
typedef struct {{
- const long opcode;
+ const long motion;
const long dest;
const bool stop;
}} travelop_t;
*/
#define T_DESTINATION(entry) MOD((entry).dest, 1000)
#define T_NODWARVES(entry) ((entry).dest / 1000 == 100)
-#define T_MOTION(entry) MOD((entry).opcode, 1000)
-#define T_TERMINATE(entry) (T_MOTION(entry) == 1)
-#define T_STOP(entry) ((entry).stop)
#define T_HIGH(entry) ((entry).dest)
-#define T_LOW(entry) ((entry).opcode)
+#define T_TERMINATE(entry) ((entry).motion == 1)
#define L_SPEAK(loc) ((loc) - 500)
extern const location_t locations[];
def get_travel(travel):
template = """ {{
- .opcode = {},
+ .motion = {},
.dest = {},
.stop = {},
}},