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Adding a TODO.
author
David Griffith
<dave@661.org>
Fri, 15 Apr 2016 05:12:13 +0000
(22:12 -0700)
committer
David Griffith
<dave@661.org>
Fri, 15 Apr 2016 05:12:13 +0000
(22:12 -0700)
chapters/04.rst
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diff --git
a/chapters/04.rst
b/chapters/04.rst
index d9949bbf131b9d65a3bf8b6075c6cf7a7fb207b8..62d471b0aac7388740768d33e97b0d5daea0329a 100644
(file)
--- a/
chapters/04.rst
+++ b/
chapters/04.rst
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-86,6
+86,11
@@
room is an object, each item that the player sees and touches is an object;
indeed the player herself is also an object (one that's automatically
defined by the library).
+.. todo::
+
+ The set-off below needs to be tweaked or perhaps a custom lexer
+ created to get italics in the right places.
+
The general model of an **object** definition looks like this::
Object obj_id "external_name" parent_obj_id