# This YAML file gets processed into a collection of data structure and
# variable initializers describing Colossal Cave. It replaces an ad-hoc
-# text database shipped with Adventure versions up to 2.6. The format
+# text database shipped with Adventure versions up to 2.5. The format
# change enabled a lot of use of symbolic names where there were previously
# inscrutable numeric literals.
#
# If the inventory desription begins with "*" the object is dungeon
# furniture that cannot be taken or carried.
#
-# obituaries: Death messages abd reincarnation queries. Order is
+# obituaries: Death messages and reincarnation queries. Order is
# significant, they're used in succession as the player racks up
# deaths.
#
# message number (section 6) of the question, and the message
# number of the hint. These values are stashed in the "hints"
# array.
+#
+# These correspond to sections 1, 2, 5, 6, 10, 11, and 14 in the old
+# adventure.text format. Sections 3, 4, 7, 8, and 9 haven't moved yet.
+# Section 12 was obsolete.
locations: !!omap
- LOC_NOWHERE:
penalty: 4
question: MISSING_ONE
hint: NO_LOCATE
+
+# end