# the associated state, numbered from zero upwards; it
# is also a state label that can be used in travel-rule
# 'not' clauses.
-# changes: State-change messages to be emitted whenever the obect
+# changes: State-change messages to be emitted whenever the object
# *changes* to the (0-origin) state that is the index of the
# message in this array.
# words: The vocabulary word(s) referring to this object.
# message when the message is printed. These sequences are:
# %d = an integer
# %s = an ASCII string
-# %S = The letter 'S' or nothing (if a given value is exactly 1)
+# %S = The letter 's' or nothing (if a previous %d value is exactly 1)
# %V = substitute program version string
motions: !!omap