}
}
spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2;
- } else if (obj == BEAR)
+ } else if (obj == BEAR) {
/* FIXME: Arithmetic on message numbers */
spk = BEAR_HANDS + (game.prop[BEAR] + 1) / 2;
- else if (obj == DRAGON && game.prop[DRAGON] == 0) {
+ } else if (obj == DRAGON && game.prop[DRAGON] == 0) {
/* Fun stuff for dragon. If he insists on attacking it, win!
* Set game.prop to dead, move dragon to central loc (still
* fixed), move rug there (not fixed), and move him there,
char word1[6];
packed_to_token(command->wd1, word1);
int wd = (int) get_vocab_id(word1);
- /* FIXME: Magic numbers */
- if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) {
+ /* FIXME: issue in lexical analyzer, last two magic numbers can't change */
+ if (wd == XYZZY || wd == PLUGH || wd == PLOVER || wd == 2025 || wd == 2034) {
/* FIXME: scribbles on the interpreter's command block */
wordclear(&command->wd2);
return GO_LOOKUP;
words: !!null
- MOT_69:
words: ['cross']
-- FORWARD0:
+- BEDQUILT:
words: ['bedqu']
-- FORWARD1:
+- PLOVER:
words: ['plove']
- FORWARD2:
words: ['orien']
- TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
- AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
- BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
+# The following three messages must be contiguous
- BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
- ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
- BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
- OGRE_DODGE: 'The ogre, who despite his bulk is quite agile, easily dodges your\nattack. He seems almost amused by your puny effort.'
- OGRE_PANIC1: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarves, who flee\nin panic. You are left alone in the room.'
- OGRE_PANIC2: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarf, who flees\nin panic. You are left alone in the room.'
+# Following three messages must be contiguous
- FREE_FLY: 'The bird flies about agitatedly for a moment.'
- CAGE_FLY: 'The bird flies agitatedly about the cage.'
- NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
-## Resume input from cheat-generated save inducing a version mismatch error
+## Resume from cheat-generated save inducing version mismatch error
n
resume
y
-resume_badversion.adv
\ No newline at end of file
+resume_badversion.adv