LNPOSN=1;
STATE=0;
for (I=K; I<=L; I++) {
- PUTTXT(LINES[I],STATE,2);
+ PUTTXT(LINES[I],STATE,2);
} /* end loop */
LNPOSN=0;
L30: LNPOSN=LNPOSN+1;
return;
}
-void PSPEAK(vocab_t MSG,int SKIP) {
-long I, M;
-
-/* Find the skip+1st message from msg and print it. MSG should be the index of
- * the inventory message for object. (INVEN+N+1 message is game.prop=N message). */
-
+void PSPEAK(vocab_t MSG,int SKIP)
+/* Find the skip+1st message from msg and print it. MSG should be
+ * the index of the inventory message for object. (INVEN+N+1 message
+ * is game.prop=N message). */
+{
+ long I, M;
M=PTEXT[MSG];
- if(SKIP < 0) goto L9;
+ if(SKIP < 0)
+ goto L9;
for (I=0; I<=SKIP; I++) {
L1: M=labs(LINES[M]);
- if(LINES[M] >= 0) goto L1;
- /*etc*/ ;
- } /* end loop */
+ if(LINES[M] >= 0)
+ goto L1;
+ }
L9: SPEAK(M);
return;
}
-
-void RSPEAK(vocab_t I) {
-
-/* Print the I-TH "random" message (section 6 of database). */
-
-
- if(I != 0)SPEAK(RTEXT[I]);
- return;
+void RSPEAK(vocab_t i)
+/* Print the i-th "random" message (section 6 of database). */
+{
+ if (i != 0)
+ SPEAK(RTEXT[i]);
}
-
-void SETPRM(long FIRST, long P1, long P2) {
-;
-
+void SETPRM(long first, long p1, long p2)
/* Stores parameters into the PRMCOM parms array for use by speak. P1 and P2
- * are stored into PARMS(FIRST) and PARMS(FIRST+1). */
-
-
- if(FIRST >= 25)BUG(29);
- PARMS[FIRST]=P1;
- {long x = FIRST+1; PARMS[x]=P2;}
- return;
+ * are stored into PARMS(first) and PARMS(first+1). */
+{
+ if(first >= MAXPARMS)
+ BUG(29);
+ else {
+ PARMS[first] = p1;
+ PARMS[first+1] = p2;
+ }
}
-
#undef GETIN
#define WORD1 (*wORD1)
#define WORD1X (*wORD1X)
}
-void TYPE0() {
-long TEMP;
+void TYPE0(void)
/* Type a blank line. This procedure is provided as a convenience for callers
* who otherwise have no use for MAPCOM. */
+{
+ long temp;
- TEMP=LNLENG;
- LNLENG=0;
- TYPE();
- LNLENG=TEMP;
- return;
+ temp=LNLENG;
+ LNLENG=0;
+ TYPE();
+ LNLENG=temp;
+ return;
}
/* Suspend/resume I/O routines (SAVWDS, SAVARR, SAVWRD) */
#undef SAVWDS
-void fSAVWDS(long *W1, long *W2, long *W3, long *W4, long *W5, long *W6, long *W7) {
-
-/* Write or read 7 variables. See SAVWRD. */
-
- SAVWRD(0,(*W1));
- SAVWRD(0,(*W2));
- SAVWRD(0,(*W3));
- SAVWRD(0,(*W4));
- SAVWRD(0,(*W5));
- SAVWRD(0,(*W6));
- SAVWRD(0,(*W7));
- return;
+void fSAVWDS(long *W1, long *W2, long *W3, long *W4,
+ long *W5, long *W6, long *W7)
+/* Write or read 7 variables. See SAVWRD. */
+{
+ SAVWRD(0,(*W1));
+ SAVWRD(0,(*W2));
+ SAVWRD(0,(*W3));
+ SAVWRD(0,(*W4));
+ SAVWRD(0,(*W5));
+ SAVWRD(0,(*W6));
+ SAVWRD(0,(*W7));
+ return;
}
-
-
#define SAVWDS(W1,W2,W3,W4,W5,W6,W7) fSAVWDS(&W1,&W2,&W3,&W4,&W5,&W6,&W7)
-#undef SAVARR
-void fSAVARR(long ARR[], long N) {
-long I;
-
-/* Write or read an array of N words. See SAVWRD. */
+#undef SAVARR
+void fSAVARR(long arr[], long n)
+/* Write or read an array of n words. See SAVWRD. */
+{
+ long i;
- for (I=1; I<=N; I++) {
- SAVWRD(0,ARR[I]);
- } /* end loop */
- return;
+ for (i=1; i<=n; i++) {
+ SAVWRD(0,arr[i]);
+ }
+ return;
}
-
-
-
#define SAVARR(ARR,N) fSAVARR(ARR,N)
+
#undef SAVWRD
#define WORD (*wORD)
void fSAVWRD(long OP, long *wORD) {
return;
}
-void DROP(long OBJECT, long WHERE) {
+void DROP(long object, long where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
* game.holdng if the object was being toted. */
-
- if(OBJECT > NOBJECTS) goto L1;
- if(game.place[OBJECT] == -1)game.holdng=game.holdng-1;
- game.place[OBJECT]=WHERE;
- goto L2;
-L1: {long x = OBJECT-NOBJECTS; game.fixed[x]=WHERE;}
-L2: if(WHERE <= 0)return;
- game.link[OBJECT]=game.atloc[WHERE];
- game.atloc[WHERE]=OBJECT;
+{
+ if(object > NOBJECTS) goto L1;
+ if(game.place[object] == -1)
+ game.holdng=game.holdng-1;
+ game.place[object]=where;
+ goto L2;
+L1: game.fixed[object-NOBJECTS]=where;
+L2: if(where <= 0)
return;
+ game.link[object]=game.atloc[where];
+ game.atloc[where]=object;
}
-
-
-long ATDWRF(long WHERE) {
-long AT, I;
-
+long ATDWRF(long where)
/* Return the index of first dwarf at the given location, zero if no dwarf is
* there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore
* the pirate (6th dwarf). */
+{
+ long at, i;
-
- AT=0;
- if(game.dflag < 2)return(AT);
- AT= -1;
- for (I=1; I<=NDWARVES-1; I++) {
- if(game.dloc[I] == WHERE) goto L2;
- if(game.dloc[I] != 0)AT=0;
- } /* end loop */
- return(AT);
-
-L2: AT=I;
- return(AT);
+ at=0;
+ if(game.dflag < 2)
+ return(at);
+ at= -1;
+ for (i=1; i<=NDWARVES-1; i++) {
+ if(game.dloc[i] == where)
+ return i;
+ if(game.dloc[i] != 0)
+ at=0;
+ } /* end loop */
+ return(at);
}
/* Utility routines (SETBIT, TSTBIT, set_seed, get_next_lcg_value,
* randrange, RNDVOC, BUG) */
-long SETBIT(long bit) {
+long SETBIT(long bit)
/* Returns 2**bit for use in constructing bit-masks. */
+{
return(2 << bit);
}
-bool TSTBIT(long mask, int bit) {
+bool TSTBIT(long mask, int bit)
/* Returns true if the specified bit is set in the mask. */
- return((mask & (1 << bit)) != 0);
+{
+ return (mask & (1 << bit)) != 0;
}
void set_seed(long seedval)
+/* Set the LCG seed */
{
- lcgstate.x = (unsigned long) seedval % lcgstate.m;
+ lcgstate.x = (unsigned long) seedval % lcgstate.m;
}
unsigned long get_next_lcg_value(void)
+/* Return the LCG's current value, and then iterate it. */
{
- /* Return the LCG's current value, and then iterate it. */
- unsigned long old_x = lcgstate.x;
- lcgstate.x = (lcgstate.a * lcgstate.x + lcgstate.c) % lcgstate.m;
- return(old_x);
+ unsigned long old_x = lcgstate.x;
+ lcgstate.x = (lcgstate.a * lcgstate.x + lcgstate.c) % lcgstate.m;
+ return old_x;
}
long randrange(long range)
+/* Return a random integer from [0, range). */
{
- /* Return a random integer from [0, range). */
- long result = range * get_next_lcg_value() / lcgstate.m;
- return(result);
+ return range * get_next_lcg_value() / lcgstate.m;
}
-long RNDVOC(long CHAR, long FORCE) {
-/* Searches the vocabulary for a word whose second character is char, and
- * changes that word such that each of the other four characters is a
- * random letter. If force is non-zero, it is used as the new word.
- * Returns the new word. */
-
- long RND;
-
- RND=FORCE;
-
- if (RND == 0) {
- for (int I = 1; I <= 5; I++) {
- long J = 11 + randrange(26);
- if (I == 2)
- J = CHAR;
- RND = RND * 64 + J;
- }
+long RNDVOC(long second, long force)
+/* Searches the vocabulary ATAB for a word whose second character is
+ * char, and changes that word such that each of the other four
+ * characters is a random letter. If force is non-zero, it is used
+ * as the new word. Returns the new word. */
+{
+ long rnd = force;
+
+ if (rnd == 0) {
+ for (int i = 1; i <= 5; i++) {
+ long j = 11 + randrange(26);
+ if (i == 2)
+ j = second;
+ rnd = rnd * 64 + j;
}
+ }
- long DIV = 64L * 64L * 64L;
- for (int I = 1; I <= TABSIZ; I++) {
- if (MOD(ATAB[I]/DIV, 64L) == CHAR)
- {
- ATAB[I] = RND;
- break;
- }
+ long div = 64L * 64L * 64L;
+ for (int i = 1; i <= TABSIZ; i++) {
+ if (MOD(ATAB[i]/div, 64L) == second)
+ {
+ ATAB[i] = rnd;
+ break;
}
+ }
- return(RND);
+ return rnd;
}
-void BUG(long NUM) {
-
+void BUG(long num)
/* The following conditions are currently considered fatal bugs. Numbers < 20
* are detected while reading the database; the others occur at "run time".
* 0 Message line > 70 characters
* 27 Hint number exceeds goto list
* 28 Invalid month returned by date function
* 29 Too many parameters given to SETPRM */
+{
- printf("Fatal error %ld. See source code for interpretation.\n",
- NUM);
- exit(0);
+ printf("Fatal error %ld. See source code for interpretation.\n", num);
+ exit(0);
}
-
-
-
-
/* Machine dependent routines (MAPLIN, TYPE, MPINIT, SAVEIO) */
-void MAPLIN(FILE *OPENED) {
-long I, VAL;
-
-/* Read a line of input, from the specified input source,
- * translate the chars to integers in the range 0-126 and store
- * them in the common array "INLINE". Integer values are as follows:
- * 0 = space [ASCII CODE 40 octal, 32 decimal]
- * 1-2 = !" [ASCII 41-42 octal, 33-34 decimal]
- * 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal]
- * 11-36 = upper-case letters
- * 37-62 = lower-case letters
- * 63 = percent (%) [ASCII 45 octal, 37 decimal]
- * 64-73 = digits, 0 through 9
- * Remaining characters can be translated any way that is convenient;
- * The "TYPE" routine below is used to map them back to characters when
- * necessary. The above mappings are required so that certain special
- * characters are known to fit in 6 bits and/or can be easily spotted.
- * Array elements beyond the end of the line should be filled with 0,
- * and LNLENG should be set to the index of the last character.
- *
- * If the data file uses a character other than space (e.g., tab) to
- * separate numbers, that character should also translate to 0.
- *
- * This procedure may use the map1,map2 arrays to maintain static data for
- * the mapping. MAP2(1) is set to 0 when the program starts
- * and is not changed thereafter unless the routines on this page choose
- * to do so. */
-
- if(MAP2[1] == 0)MPINIT();
-
- if (!oldstyle && OPENED == stdin)
- fputs("> ", stdout);
- do {
- IGNORE(fgets(rawbuf,sizeof(rawbuf)-1,OPENED));
- } while
- (!feof(OPENED) && rawbuf[0] == '#');
- if (feof(OPENED)) {
- if (logfp && OPENED == stdin)
- fclose(logfp);
- } else {
- if (logfp && OPENED == stdin)
- IGNORE(fputs(rawbuf, logfp));
- else if (!isatty(0))
- IGNORE(fputs(rawbuf, stdout));
- strcpy(INLINE+1, rawbuf);
- LNLENG=0;
- for (I=1; I<=(long)sizeof(INLINE) && INLINE[I]!=0; I++) {
- VAL=INLINE[I]+1;
- INLINE[I]=MAP1[VAL];
- if(INLINE[I] != 0)LNLENG=I;
- } /* end loop */
- LNPOSN=1;
- }
+void MAPLIN(FILE *OPENED)
+{
+ long I, VAL;
+
+ /* Read a line of input, from the specified input source,
+ * translate the chars to integers in the range 0-126 and store
+ * them in the common array "INLINE". Integer values are as follows:
+ * 0 = space [ASCII CODE 40 octal, 32 decimal]
+ * 1-2 = !" [ASCII 41-42 octal, 33-34 decimal]
+ * 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal]
+ * 11-36 = upper-case letters
+ * 37-62 = lower-case letters
+ * 63 = percent (%) [ASCII 45 octal, 37 decimal]
+ * 64-73 = digits, 0 through 9
+ * Remaining characters can be translated any way that is convenient;
+ * The "TYPE" routine below is used to map them back to characters when
+ * necessary. The above mappings are required so that certain special
+ * characters are known to fit in 6 bits and/or can be easily spotted.
+ * Array elements beyond the end of the line should be filled with 0,
+ * and LNLENG should be set to the index of the last character.
+ *
+ * If the data file uses a character other than space (e.g., tab) to
+ * separate numbers, that character should also translate to 0.
+ *
+ * This procedure may use the map1,map2 arrays to maintain static data for
+ * the mapping. MAP2(1) is set to 0 when the program starts
+ * and is not changed thereafter unless the routines on this page choose
+ * to do so. */
+
+ if(MAP2[1] == 0)MPINIT();
+
+ if (!oldstyle && OPENED == stdin)
+ fputs("> ", stdout);
+ do {
+ IGNORE(fgets(rawbuf,sizeof(rawbuf)-1,OPENED));
+ } while
+ (!feof(OPENED) && rawbuf[0] == '#');
+ if (feof(OPENED)) {
+ if (logfp && OPENED == stdin)
+ fclose(logfp);
+ } else {
+ if (logfp && OPENED == stdin)
+ IGNORE(fputs(rawbuf, logfp));
+ else if (!isatty(0))
+ IGNORE(fputs(rawbuf, stdout));
+ strcpy(INLINE+1, rawbuf);
+ LNLENG=0;
+ for (I=1; I<=(long)sizeof(INLINE) && INLINE[I]!=0; I++) {
+ VAL=INLINE[I]+1;
+ INLINE[I]=MAP1[VAL];
+ if(INLINE[I] != 0)LNLENG=I;
+ } /* end loop */
+ LNPOSN=1;
+ }
}
-void TYPE(void) {
-long I, VAL;
-
+void TYPE(void)
/* Type the first "LNLENG" characters stored in inline, mapping them
- * from integers to text per the rules described above. INLINE(I),
- * I=1,LNLENG may be changed by this routine. */
+ * from integers to text per the rules described above. INLINE
+ * may be changed by this routine. */
+{
+ long i;
- if(LNLENG != 0) goto L10;
+ if(LNLENG == 0) {
printf("\n");
return;
+ }
-L10: if(MAP2[1] == 0)MPINIT();
- for (I=1; I<=LNLENG; I++) {
- VAL=INLINE[I];
- {long x = VAL+1; INLINE[I]=MAP2[x];}
- } /* end loop */
- {long x = LNLENG+1; INLINE[x]=0;}
- printf("%s\n",INLINE+1);
- return;
+ if(MAP2[1] == 0)
+ MPINIT();
+ for (i=1; i<=LNLENG; i++) {
+ INLINE[i]=MAP2[INLINE[i]+1];
+ }
+ INLINE[LNLENG+1]=0;
+ printf("%s\n", INLINE+1);
+ return;
}
void MPINIT(void) {
}
-void DATIME(long* D, long* T) {
- struct timeval tv;
- gettimeofday(&tv, NULL);
- *D = (long) tv.tv_sec;
- *T = (long) tv.tv_usec;
+void DATIME(long* D, long* T)
+{
+ struct timeval tv;
+ gettimeofday(&tv, NULL);
+ *D = (long) tv.tv_sec;
+ *T = (long) tv.tv_usec;
}
long MOD(N,M)long N, M; {return(N%M);}