Beginning of actions1.c refactor.
authorEric S. Raymond <esr@thyrsus.com>
Thu, 8 Jun 2017 19:27:05 +0000 (15:27 -0400)
committerEric S. Raymond <esr@thyrsus.com>
Thu, 8 Jun 2017 19:27:05 +0000 (15:27 -0400)
actions1.c

index 5de9a1f84a89f31a2b166032482353a7958565e5..e9da84e7dbf66ac5314ea77b373334f95ac535a7 100644 (file)
@@ -3,6 +3,35 @@
 #include "advent.h"
 #include "database.h"
 
+/*
+ * Action handlers.  Eventually we'll do lookup through a method table
+ * that calls these.  Absolutely nothing like the original FORTRAN
+ */
+
+static int chain(int verb)
+{
+    if(verb != LOCK) {
+       SPK=171;
+       if(game.prop[BEAR] == 0)SPK=41;
+       if(game.prop[CHAIN] == 0)SPK=37;
+       if(SPK != 171) return(2011);
+       game.prop[CHAIN]=0;
+       game.fixed[CHAIN]=0;
+       if(game.prop[BEAR] != 3)game.prop[BEAR]=2;
+       game.fixed[BEAR]=2-game.prop[BEAR];
+       return(2011);
+    } else {
+       SPK=172;
+       if(game.prop[CHAIN] != 0)SPK=34;
+       if(game.loc != PLAC[CHAIN])SPK=173;
+       if(SPK != 172) return(2011);
+       game.prop[CHAIN]=2;
+       if(TOTING(CHAIN))DROP(CHAIN,game.loc);
+       game.fixed[CHAIN]= -1;
+       return(2011);
+    }
+}
+
 /* This stuff was broken off as part of an effort to get the main program
  * to compile without running out of memory.  We're called with a number
  * that says what label the caller wanted to "goto", and we return a
@@ -226,25 +255,7 @@ L9046:     K=0;
         return(2011);
 
 /*  Chain. */
-L9048: if(verb == LOCK) goto L9049;
-       SPK=171;
-       if(game.prop[BEAR] == 0)SPK=41;
-       if(game.prop[CHAIN] == 0)SPK=37;
-       if(SPK != 171) return(2011);
-       game.prop[CHAIN]=0;
-       game.fixed[CHAIN]=0;
-       if(game.prop[BEAR] != 3)game.prop[BEAR]=2;
-       game.fixed[BEAR]=2-game.prop[BEAR];
-        return(2011);
-
-L9049: SPK=172;
-       if(game.prop[CHAIN] != 0)SPK=34;
-       if(game.loc != PLAC[CHAIN])SPK=173;
-       if(SPK != 172) return(2011);
-       game.prop[CHAIN]=2;
-       if(TOTING(CHAIN))DROP(CHAIN,game.loc);
-       game.fixed[CHAIN]= -1;
-        return(2011);
+L9048:  return chain(verb);
 
 /*  Light.  Applicable only to lamp and urn. */