# long: Long description, always shown on first encounter.
# short: Short description. If none, use long description.
# maptag: Tag for mapping, not used by the game itself.
-# Only used if the "short" property in !!null.
+# Only used if the "short" property is !!null.
# conditions: A dictionary of attributes
# LIT Light
# OILY If FLUID flag is on: true for oil, false for water
I'm sorry, but that Adventure was begun using Version %d.%d of the
save file format, and this program uses Version %d.%d. You must find an instance
using that other version in order to resume that Adventure.
-# This message is not currently used
- SAVE_TAMPERING: |-
A dark fog creeps in to surround you. From somewhere in the fog you
hear a stern voice. "This Adventure has been tampered with! You have