for (st = sym->prop; st; st = st->next) \
if (st->text)
+/*
+ * Represents a node in the menu tree, as seen in e.g. menuconfig (though used
+ * for all front ends). Each symbol, menu, etc. defined in the Kconfig files
+ * gets a node. A symbol defined in multiple locations gets one node at each
+ * location.
+ */
struct menu {
+ /* The next menu node at the same level */
struct menu *next;
+
+ /* The parent menu node, corresponding to e.g. a menu or choice */
struct menu *parent;
+
+ /* The first child menu node, for e.g. menus and choices */
struct menu *list;
+
+ /*
+ * The symbol associated with the menu node. Choices are implemented as
+ * a special kind of symbol. NULL for menus, comments, and ifs.
+ */
struct symbol *sym;
+
+ /*
+ * The prompt associated with the node. This holds the prompt for a
+ * symbol as well as the text for a menu or comment, along with the
+ * type (P_PROMPT, P_MENU, etc.)
+ */
struct property *prompt;
+
+ /*
+ * 'visible if' dependencies. If more than one is given, they will be
+ * ANDed together.
+ */
struct expr *visibility;
+
+ /*
+ * Ordinary dependencies from e.g. 'depends on' and 'if', ANDed
+ * together
+ */
struct expr *dep;
+
+ /* MENU_* flags */
unsigned int flags;
+
+ /* Any help text associated with the node */
char *help;
+
+ /* The location where the menu node appears in the Kconfig files */
struct file *file;
int lineno;
+
+ /* For use by front ends that need to store auxiliary data */
void *data;
};
+/*
+ * Set on a menu node when the corresponding symbol changes state in some way.
+ * Can be checked by front ends.
+ */
#define MENU_CHANGED 0x0001
+
#define MENU_ROOT 0x0002
struct jump_key {