line = line.replace("%", "%%")
# Hack Unicode non-breaking spaces into ordinary spaces
line = line.replace("\xc2\xa0", " ").replace("\240", "")
+ # Hack right and left quotes into regular ASCII quotes
+ line = line.replace("\xe2\x80\x9c", '"').replace("\xe2\x80\x9d", '"')
+ # Hack dashes and bullets (Hmmm...might want to handle this in curses)
+ line = line.replace("\xe2\x80\x94", "-").replace("\xe2\x97\x8f", "*");
if line.startswith("Mnemonic:"):
while not savetext[-1].strip():
savetext.pop()
<para>If your short-range sensors are damaged, this command will only show
the contents of adjacent sectors.</para>
+
</sect1>
<sect1><title>Status Report</title>
<para>Long-range scans are free. They use up no energy or time, and can be
done safely regardless of battle conditions.</para>
+
</sect1>
<sect1><title>Star Chart</title>
#define TORPEDO 5
{"TORPEDO", TORPEDO, 0},
{"PHOTONS", TORPEDO, 0},
-#define MOVE 6
+#define MOVE 7
{"MOVE", MOVE, 0},
-#define SHIELDS 7
+#define SHIELDS 8
{"SHIELDS", SHIELDS, 0},
-#define DOCK 8
+#define DOCK 9
{"DOCK", DOCK, 0},
-#define DAMAGES 9
+#define DAMAGES 10
{"DAMAGES", DAMAGES, 0},
-#define CHART 10
+#define CHART 11
{"CHART", CHART, 0},
-#define IMPULSE 11
+#define IMPULSE 12
{"IMPULSE", IMPULSE, 0},
-#define REST 12
+#define REST 13
{"REST", REST, 0},
-#define WARP 13
+#define WARP 14
{"WARP", WARP, 0},
-#define SCORE 14
+#define SCORE 15
{"SCORE", SCORE, 0},
-#define SENSORS 15
+#define SENSORS 16
{"SENSORS", SENSORS, OPTION_PLANETS},
-#define ORBIT 16
+#define ORBIT 17
{"ORBIT", ORBIT, OPTION_PLANETS},
-#define TRANSPORT 17
+#define TRANSPORT 18
{"TRANSPORT", TRANSPORT, OPTION_PLANETS},
-#define MINE 18
+#define MINE 19
{"MINE", MINE, OPTION_PLANETS},
-#define CRYSTALS 19
+#define CRYSTALS 20
{"CRYSTALS", CRYSTALS, OPTION_PLANETS},
-#define SHUTTLE 20
+#define SHUTTLE 21
{"SHUTTLE", SHUTTLE, OPTION_PLANETS},
-#define PLANETS 21
+#define PLANETS 22
{"PLANETS", PLANETS, OPTION_PLANETS},
-#define REPORT 22
+#define REPORT 23
{"REPORT", REPORT, 0},
-#define COMPUTER 23
+#define COMPUTER 24
{"COMPUTER", COMPUTER, 0},
-#define COMMANDS 24
+#define COMMANDS 25
{"COMMANDS", COMMANDS, 0},
-#define EMEXIT 25
+#define EMEXIT 26
{"EMEXIT", EMEXIT, 0},
-#define PROBE 26
+#define PROBE 27
{"PROBE", PROBE, OPTION_PROBE},
-#define SAVE 27
+#define SAVE 28
{"SAVE", SAVE, 0},
{"FREEZE", SAVE, 0},
-#define ABANDON 28
+#define ABANDON 30
{"ABANDON", ABANDON, 0},
-#define DESTRUCT 29
+#define DESTRUCT 31
{"DESTRUCT", DESTRUCT, 0},
-#define DEATHRAY 30
+#define DEATHRAY 32
{"DEATHRAY", DEATHRAY, 0},
-#define DEBUGCMD 31
+#define DEBUGCMD 33
{"DEBUG", DEBUGCMD, 0},
-#define MAYDAY 32
+#define MAYDAY 34
{"MAYDAY", MAYDAY, 0},
//{"SOS", MAYDAY, 0},
//{"CALL", MAYDAY, 0},
-#define QUIT 33
+#define QUIT 35
{"QUIT", QUIT, 0},
-#define HELP 34
+#define HELP 36
{"HELP", HELP, 0},
};
#endif
break;
case MAYDAY: // Call for help
- help();
+ mayday();
if (game.ididit) hitme = TRUE;
break;
case QUIT: