check: advent
cd tests; $(MAKE) --quiet
+.SUFFIXES: .adoc .html
+
# Requires asciidoc and xsltproc/docbook stylesheets.
-.asc.6: advent.adoc
+.adoc.6: advent.adoc
a2x --doctype manpage --format manpage $<
-.asc.html: advent.adoc
- a2x --doctype manpage --format xhtml -D . $<
- rm -f docbook-xsl.css
+.adoc.html: advent.adoc
+ asciidoc $<
advent-$(VERS).tar.gz: $(SOURCES) advent.6
tar --transform='s:^:advent-$(VERS)/:' --show-transformed-names -cvzf advent-$(VERS).tar.gz $(SOURCES) advent.6
Here is what Don said about differences between the original Adventure
and 2.5:
+............................................................................
> The bulk of the points come from five new 16-point treasures. (I say "bulk"
> because I think at least one of the scores included some padding and I may
> have tweaked those.) Each of the new treasures requires solving a puzzle
> succumb even given access to the game source. You really need to fit
> together not only the goals and the map and use of inventory space, but
> also details like just what _can_ you do in the dark...?
+............................................................................
== Nomenclature ==
- [[[IFA]]] http://rickadams.org/adventure/
-- [[[[DA]]] http://www.filfre.net/sitemap/
+- [[[DA]]] http://www.filfre.net/sitemap/
- [[[SN]]] http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html