long chloc2;
long clock1;
long clock2;
- long clshnt;
- long closed;
- long closng;
+ bool clshnt; /* has player read the clue in the endgame? */
+ bool closed; /* whether we're all the way closed */
+ bool closng; /* whether it's closing time yet */
long conds;
long detail;
long dflag;
long iwest;
long knfloc;
long limit;
- long lmwarn;
+ bool lmwarn; /* has player been warned about lamp going dim? */
long loc;
long newloc;
- long novice;
+ bool novice; /* asked for instructions at start-up? */
long numdie;
long oldloc;
long oldlc2;
long oldobj;
- long panic;
+ bool panic; /* has player found out he's trapped in the cave? */
long saved;
long tally;
long thresh;
long trndex;
long trnluz;
long turns;
- long wzdark;
+ bool wzdark; /* whether the loc he's leaving was dark */
long zzword;
long abbrev[LOCSIZ + 1];
long atloc[LOCSIZ + 1];
linenoiseHistorySetMaxLen(350);
- /* Logical variables:
- *
- * game.closed says whether we're all the way closed
- * game.closng says whether it's closing time yet
- * game.clshnt says whether he's read the clue in the endgame
- * game.lmwarn says whether he's been warned about lamp going dim
- * game.novice says whether he asked for instructions at start-up
- * game.panic says whether he's found out he's trapped in the cave
- * game.wzdark says whether the loc he's leaving was dark */
-
/* Initialize our LCG PRNG with parameters tested against
* Knuth vol. 2. by the original authors */
game.lcg_a = 1093;