return GO_CLEAROBJ;
}
-static int bigwords(token_t foo)
+static int bigwords(long id)
/* FEE FIE FOE FOO (AND FUM). Advance to next state if given in proper order.
* Look up foo in special section of vocab to determine which word we've got.
* Last word zips the eggs back to the giant room (unless already there). */
{
- char word[TOKLEN + 1];
- packed_to_token(foo, word);
- int k = (int) get_special_vocab_id(word);
- if (game.foobar != 1 - k) {
- if (game.foobar != 0 && game.loc == LOC_GIANTROOM) {
- rspeak( START_OVER);
- } else {
- rspeak(NOTHING_HAPPENS);
- }
- return GO_CLEAROBJ;
- } else {
- game.foobar = k;
- if (k != 4) {
- rspeak(OK_MAN);
- return GO_CLEAROBJ;
- }
- game.foobar = 0;
- if (game.place[EGGS] == objects[EGGS].plac ||
- (TOTING(EGGS) && game.loc == objects[EGGS].plac)) {
- rspeak(NOTHING_HAPPENS);
- return GO_CLEAROBJ;
- } else {
- /* Bring back troll if we steal the eggs back from him before
- * crossing. */
- if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == TROLL_UNPAID)
- game.prop[TROLL] = TROLL_PAIDONCE;
- k = EGGS_DONE;
- if (HERE(EGGS))
- k = EGGS_VANISHED;
- if (game.loc == objects[EGGS].plac)
- k = EGGS_HERE;
- move(EGGS, objects[EGGS].plac);
- pspeak(EGGS, look, k, true);
- return GO_CLEAROBJ;
- }
+ if ((game.foobar == WORD_EMPTY && id == ACTION_WORD(FEE)) ||
+ (game.foobar == ACTION_WORD(FEE) && id == ACTION_WORD(FIE)) ||
+ (game.foobar == ACTION_WORD(FIE) && id == ACTION_WORD(FOE)) ||
+ (game.foobar == ACTION_WORD(FOE) && id == ACTION_WORD(FOO)) ||
+ (game.foobar == ACTION_WORD(FOE) && id == ACTION_WORD(FUM)))
+ {
+ game.foobar = id;
+ if ((id != ACTION_WORD(FOO)) && (id != ACTION_WORD(FUM))) {
+ rspeak(OK_MAN);
+ return GO_CLEAROBJ;
+ }
+ game.foobar = WORD_EMPTY;
+ if (game.place[EGGS] == objects[EGGS].plac ||
+ (TOTING(EGGS) && game.loc == objects[EGGS].plac)) {
+ rspeak(NOTHING_HAPPENS);
+ return GO_CLEAROBJ;
+ } else {
+ /* Bring back troll if we steal the eggs back from him before
+ * crossing. */
+ if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == TROLL_UNPAID)
+ game.prop[TROLL] = TROLL_PAIDONCE;
+ int k = EGGS_DONE;
+ if (HERE(EGGS))
+ k = EGGS_VANISHED;
+ if (game.loc == objects[EGGS].plac)
+ k = EGGS_HERE;
+ move(EGGS, objects[EGGS].plac);
+ pspeak(EGGS, look, k, true);
+ return GO_CLEAROBJ;
+ }
+ }
+ else
+ {
+ if (game.loc == LOC_GIANTROOM) {
+ rspeak( START_OVER);
+ } else {
+ rspeak(NOTHING_HAPPENS);
+ }
+ game.foobar = WORD_EMPTY;
+ return GO_CLEAROBJ;
}
}
if (wd == MOTION_WORD(XYZZY) ||
wd == MOTION_WORD(PLUGH) ||
wd == MOTION_WORD(PLOVER) ||
- wd == ACTION_WORD(GIANTWORDS) ||
+ wd == ACTION_WORD(FEE) ||
+ wd == ACTION_WORD(FIE) ||
+ wd == ACTION_WORD(FOE) ||
+ wd == ACTION_WORD(FOO) ||
+ wd == ACTION_WORD(FUM) ||
wd == ACTION_WORD(PART)) {
/* FIXME: scribbles on the interpreter's command block */
wordclear(&command->wd2);
case SCORE:
score(scoregame);
return GO_CLEAROBJ;
- case GIANTWORDS:
- return bigwords(command->wd1);
+ case FEE:
+ case FIE:
+ case FOE:
+ case FOO:
+ case FUM:
+ return bigwords(command->id1);
case BRIEF:
return brief();
case READ:
rspeak(actions[command->verb].message);
return GO_CLEAROBJ;
}
- case GIANTWORDS: {
+ case FEE:
+ case FIE:
+ case FOE:
+ case FOO:
+ case FUM: {
rspeak(actions[command->verb].message);
return GO_CLEAROBJ;
}