}
LL=LL/1000;
-L11:
- game.newloc=LL/1000;
- K=MOD(game.newloc,100);
- if (game.newloc <= 300) {
- if (game.newloc <= 100)
- goto L14;
- if (TOTING(K) || (game.newloc > 200 && AT(K)))
- goto L16;
- goto L12;
+ for (;;) {
+ game.newloc=LL/1000;
+ K=MOD(game.newloc,100);
+ if (game.newloc <= 300) {
+ if (game.newloc <= 100) {
+ if (game.newloc == 0 || PCT(game.newloc))
+ break;
+ /* else fall through */
+ } if (TOTING(K) || (game.newloc > 200 && AT(K)))
+ break;
+ /* else fall through */
+ }
+ else if (game.prop[K] != game.newloc/100-3)
+ break;
+ L12:
+ do {
+ if (TRAVEL[KK] < 0)BUG(25);
+ ++KK;
+ game.newloc=labs(TRAVEL[KK])/1000;
+ } while
+ (game.newloc == LL);
+ LL=game.newloc;
}
- if (game.prop[K] != game.newloc/100-3)
- goto L16;
-L12:
- do {
- if (TRAVEL[KK] < 0)BUG(25);
- ++KK;
- game.newloc=labs(TRAVEL[KK])/1000;
- } while
- (game.newloc == LL);
- LL=game.newloc;
- goto L11;
-L14:
- if (game.newloc != 0 && !PCT(game.newloc))
- goto L12;
-L16:
game.newloc=MOD(LL,1000);
- if (game.newloc <= 300) return true;
+ if (game.newloc <= 300)
+ return true;
if (game.newloc <= 500) {
game.newloc=game.newloc-300;
switch (game.newloc)