static void blast(void)
/* Blast. No effect unless you've got dynamite, which is a neat trick! */
{
- if (game.prop[ROD2] < 0 ||
+ if (game.prop[ROD2] == STATE_NOTFOUND ||
!game.closed)
rspeak(REQUIRES_DYNAMITE);
else {
- game.bonus = VICTORY_MESSAGE;
- if (game.loc == LOC_NE)
- game.bonus = DEFEAT_MESSAGE;
if (HERE(ROD2))
game.bonus = SPLATTER_MESSAGE;
+ else if (game.loc == LOC_NE)
+ game.bonus = DEFEAT_MESSAGE;
+ else
+ game.bonus = VICTORY_MESSAGE;
rspeak(game.bonus);
terminate(endgame);
}