if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0)
command.verb = preserve.verb;
-#ifdef BROKEN
- /* Handling of actionless object followed by objectless action */
- if (preserve.word[0].type == OBJECT && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0 && command.word[0].id == CARRY)
- command.obj = preserve.obj;
-#endif /* BROKEN */
-
++game.turns;
if (closecheck()) {