* the cave starts to close. Only seems to be significant for the bird
* and readable objects, notably the clam/oyster - but the code around
* those tests is difficult to read.
* the cave starts to close. Only seems to be significant for the bird
* and readable objects, notably the clam/oyster - but the code around
* those tests is difficult to read.
*/
#define OBJECT_IS_NOTFOUND(obj) (game.objects[obj].prop == STATE_NOTFOUND)
#define OBJECT_IS_FOUND(obj) (game.objects[obj].prop == STATE_FOUND)
*/
#define OBJECT_IS_NOTFOUND(obj) (game.objects[obj].prop == STATE_NOTFOUND)
#define OBJECT_IS_FOUND(obj) (game.objects[obj].prop == STATE_FOUND)