-The ``name`` introduces a list in single quotes '...'. We call each of
-those quoted things a **dictionary word**, and we do mean "word", not
-"phrase" (``'baby'``\ ``'bird'`` rather than ``'baby bird'``); you can't
-uses spaces, commas or periods *in* dictionary words, though there's a
-space *between* each one, and the whole list ends with a comma. The
-idea is that the interpreter decides which object a player is talking
-about by matching what she types against the full set of all dictionary
-words. If the player mentions BIRD, or BABY BIRD, or NESTLING, it's the
-``baby bird`` that she means; if she mentions NEST, BIRD'S NEST or MOSS,
-it's the ``bird's nest``. And if she types NEST BABY or BIRD TWIGS, the
-interpreter will politely say that it doesn't understand what on earth
-she's talking about.
+The ``name`` introduces a list in single quotes '...'. We call each of
+those quoted things a :term:`dictionary word`, and we do mean "word", not
+"phrase" (``'baby'``\ ``'bird'`` rather than ``'baby bird'``); you can't
+uses spaces, commas or periods *in* dictionary words, though there's a
+space *between* each one, and the whole list ends with a comma. The idea
+is that the interpreter decides which object a player is talking about by
+matching what she types against the full set of all dictionary words. If
+the player mentions BIRD, or BABY BIRD, or NESTLING, it's the ``baby bird``
+that she means; if she mentions NEST, BIRD'S NEST or MOSS, it's the
+``bird's nest``. And if she types NEST BABY or BIRD TWIGS, the interpreter
+will politely say that it doesn't understand what on earth she's talking
+about.