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Remove obsolete comment part.
master
author
Eric S. Raymond
<esr@thyrsus.com>
Sun, 30 Jun 2024 21:20:46 +0000
(17:20 -0400)
committer
Eric S. Raymond
<esr@thyrsus.com>
Sun, 30 Jun 2024 21:20:46 +0000
(17:20 -0400)
advent.h
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diff --git
a/advent.h
b/advent.h
index f561e8962fe43fb8e37a59c128d67b5b9c50fc3e..5aadcbbd6502a7d661d6779802bc428a7dbbeca4 100644
(file)
--- a/
advent.h
+++ b/
advent.h
@@
-82,10
+82,6
@@
* alternate set of definitions for the macros above was an attempt to
* break out of the state encoding a per-object "found" member
* telling whether or not the player has seen the object.
* alternate set of definitions for the macros above was an attempt to
* break out of the state encoding a per-object "found" member
* telling whether or not the player has seen the object.
- *
- * What's broken when you try to use thus is
- * OBJECT_IS_STASHED_OR_UNSEEN. The symptom is game.tally getting
- * decremented on non-treasures.
*/
#define PROP_STASHIFY(n) (-(n))
#define PROP_IS_INVALID(val) (val < -MAX_STATE || val > MAX_STATE)
*/
#define PROP_STASHIFY(n) (-(n))
#define PROP_IS_INVALID(val) (val < -MAX_STATE || val > MAX_STATE)