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Remove an issue about dropping the vase, the drop code doesn't change state.
author
Eric S. Raymond
<esr@thyrsus.com>
Mon, 18 Apr 2022 17:57:29 +0000
(13:57 -0400)
committer
Eric S. Raymond
<esr@thyrsus.com>
Mon, 18 Apr 2022 17:57:29 +0000
(13:57 -0400)
TODO
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misc.c
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diff --git
a/TODO
b/TODO
index 10ec7692a829ad87ab60d1ab10a18b62a87fdbc8..39915afc82993bc247114688e734594c6dc1650a 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,11
+1,5
@@
= Open Adventure TODO =
= Open Adventure TODO =
-The FORTRANish mess that once was is now mostly idiomatic C. Some issues
-remain to be cleaned up:
-
-* More possible vase tests:
- Die while carrying the vase and confirm that it doesn't break.
-
* We are aware that the lamp currently used as the project logo is a
hurricane lamp, not a proper miner's lamp. Submissions of potential
replacement images would be welcome.
* We are aware that the lamp currently used as the project logo is a
hurricane lamp, not a proper miner's lamp. Submissions of potential
replacement images would be welcome.
diff --git
a/misc.c
b/misc.c
index 20e3d5b5c3a3dac41fe7941e6d2069849962104b..968e2a1840d5a6acc6c04a79c44bfcaf418a95ee 100644
(file)
--- a/
misc.c
+++ b/
misc.c
@@
-633,7
+633,7
@@
void carry(obj_t object, loc_t where)
void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
- * game.holdng if the object was being toted. */
+ * game.holdng if the object was being toted.
No state change on the object.
*/
{
if (object > NOBJECTS)
game.fixed[object - NOBJECTS] = where;
{
if (object > NOBJECTS)
game.fixed[object - NOBJECTS] = where;