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Comment typo fix.
author
Eric S. Raymond
<esr@thyrsus.com>
Thu, 27 Jun 2024 17:29:28 +0000
(13:29 -0400)
committer
Eric S. Raymond
<esr@thyrsus.com>
Thu, 27 Jun 2024 17:29:28 +0000
(13:29 -0400)
advent.h
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diff --git
a/advent.h
b/advent.h
index 2a23eb9d4d9a54e559765d16a01f730a618c09f2..21a521f8d6fc71c7ede4226a8705813a23bd4597 100644
(file)
--- a/
advent.h
+++ b/
advent.h
@@
-66,7
+66,7
@@
* can be recovered later. Various objects get this property when
* the cave starts to close. Only seems to be significant for the bird
* and readable objects, notably the clam/oyster - but the code around
* can be recovered later. Various objects get this property when
* the cave starts to close. Only seems to be significant for the bird
* and readable objects, notably the clam/oyster - but the code around
- * those test is difficult to read.
+ * those test
s
is difficult to read.
*/
#define PROP_STASHIFY(n) (-1 - (n))
#define PROP_IS_STASHED(obj) (game.objects[obj].prop < STATE_NOTFOUND)
*/
#define PROP_STASHIFY(n) (-1 - (n))
#define PROP_IS_STASHED(obj) (game.objects[obj].prop < STATE_NOTFOUND)
@@
-80,7
+80,7
@@
#else
/* (ESR) Only the boldest of adventurers will explore here. This
* alternate set of definitions for the macros above was an attempt to
#else
/* (ESR) Only the boldest of adventurers will explore here. This
* alternate set of definitions for the macros above was an attempt to
- * break
from
out of the state encoding a per-object "found" member
+ * break out of the state encoding a per-object "found" member
* telling whether or not the player has seen the object.
*
* What's broken when you try to use thus is
* telling whether or not the player has seen the object.
*
* What's broken when you try to use thus is