Constant Story "The Server Room";
Constant Headline "^An Interactive Fiction by Daniel Bartholomew.^";
Release 1;
-Serial "190827";
+Serial "190908";
Constant MAX_SCORE = 6;
Include "parser";
Include "verblib";
has light;
Object fridge "refrigerator" break_room
- with description "Your standard refrigerator.",
+ with description
+ "This refrigerator makes a statement with a sleek, modern
+ and minimal stainless steel design. Featuring large doors
+ it seems quite an impressive refrigerator that can hold a
+ lot.",
name 'fridge' 'refrigerator',
has container openable scenery;
has supporter;
Object backpack "backpack" table
- with description "Your backpack.",
+ with description
+ "This backpack looks like a modern art piece that was
+ made using brown and light blue-green watercolors. A black
+ line was traced around to make the stitching lines.
+ Well-worn and quite suitable for travel, it looks like it
+ could carry a lot of belongings.",
name 'pack' 'back' 'bag' 'backpack',
article "your",
before [;
back to the break room, north to the server room, or
west to the restrooms.",
e_to break_room,
- n_to server_room,
+ n_to
+ "You use your key card to open the server room door but
+ instead of a beep of approval and an unlocked door you
+ get a buzz of denial and the door remains locked. Plus:
+ Through the window in the door you can see someone moving
+ around inside but there shouldn't be anyone else here
+ today.",
w_to
"When nature calls, you'll know about it, but right now,
it isn't calling.",
- before [;
- Go:
- if (noun == n_obj) {
- StartDaemon(server_room);
- print
- "^^You use your key card to open the server room
- door and step into your world.^";
- }
- ],
has light;
Object server_room "Server Room"
up rack 7. The little indicator light is blinking red, and
it is beeping.",
s_to hallway,
- daemon [;
- if (location ~= server_room)
- return;
+ each_turn [;
beeping = random(7);
switch (beeping) {
1: