else:
self.location = Coord()
self.kdist = self.kavgd = None
- game.enemies.remove(self)
+ # Guard prevents failure on Tholian or thingy
+ if self in game.enemies:
+ game.enemies.remove(self)
return motion
def __repr__(self):
return "<%s,%s.%f>" % (self.type, self.location, self.power) # For debugging
if key != "IHEOL":
break
proutn(_("How long? "))
- scanner.chew()
+ scanner.chew()
if key != "IHREAL":
huh()
return