displacement = course(track.bearing+rnd.real(-2.4, 2.4), distance=2**0.5, origin=w)
displacement.nexttok()
bumpto = displacement.sector()
- if not bumpto.valid_sector():
- prout(_(" damaged but not destroyed."))
- return None
if game.quad[bumpto.i][bumpto.j] == ' ':
prout(_(" buffeted into black hole."))
deadkl(w, iquad, bumpto)
+ return None
+ if not bumpto.valid_sector():
+ prout(_(" damaged but not destroyed."))
+ return None
if game.quad[bumpto.i][bumpto.j] != '.':
prout(_(" damaged but not destroyed."))
else: