#define SSTMAGIC "SST2.0\n"
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
+
struct game {
char magic[sizeof(SSTMAGIC)];
unsigned long options;
nenhere, // number of enemies in quadrant
irhere, // Romulans in quadrant
isatb, // =1 if super commander is attacking base
- iattak, // attack recursion elimination (was cracks[4])
tourn, // tournament number
proben, // number of moves for probe
nprobes; // number of probes available
coord dropin(feature);
void newcnd(void);
void sortkl(void);
-void imove(void);
+void imove(bool);
void ram(bool, feature, coord);
void crmena(bool, feature, enum loctype, coord w);
void deadkl(coord, feature, coord);