typedef struct {
int snap, // snapshot taken
+ crew, // crew complement
+#define FULLCREW 428 /* BSD Trek was 387, that's wrong */
remkl, // remaining klingons
remcom, // remaining commanders
nscrem, // remaining super commanders
condit, // condition (red/yellow/green/docked)
torps, // number of torpedoes
ship, // ship type -- 'E' is Enterprise
+ abandoned, // count of crew abandoned in space
length, // length of game
skill, // skill level
klhere, // klingons here
FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
- FHOLE} FINTYPE ;
+ FHOLE, FCREW} FINTYPE ;
enum loctype {neither, quadrant, sector};
#define IHR 'R'
void photon(void);
void warp(bool);
void doshield(int);
-void dock(int);
+void dock(bool);
void dreprt(void);
void chart(int);
void rechart(void);