}
break;
case DOCK: // dock
- dock(1);
- if (game.ididit) attack(0);
+ dock(true);
+ if (game.ididit) attack(false);
break;
case DAMAGES: // damages
dreprt();
continue;
}
if (hitme && !game.justin) {
- attack(2);
+ attack(true);
if (game.alldone) break;
if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) { // went NOVA!
atover(false);