Ready to ship 2.8
[super-star-trek.git] / src / setup.c
diff --git a/src/setup.c b/src/setup.c
deleted file mode 100644 (file)
index 4b1ed3a..0000000
+++ /dev/null
@@ -1,737 +0,0 @@
-#include <time.h>
-#include <sys/stat.h>
-#include "sst.h"
-
-static long filelength(int fd) {
-struct stat buf;
-    fstat(fd, &buf);
-    return buf.st_size;
-}
-
-void prelim(void) 
-{
-    skip(2);
-    prout("-SUPER- STAR TREK");
-    skip(1);
-#ifdef __HISTORICAL__
-    prout("Latest update-21 Sept 78");
-    skip(1);
-#endif /* __HISTORICAL__ */
-}
-
-void freeze(int boss) 
-{
-    FILE *fp;
-    int key;
-    if (boss) {
-       strcpy(citem, "emsave.trk");
-    }
-    else {
-       if ((key = scan()) == IHEOL) {
-           proutn("File name: ");
-           key = scan();
-       }
-       if (key != IHALPHA) {
-           huh();
-           return;
-       }
-       chew();
-       if (strchr(citem, '.') == NULL) {
-           strcat(citem, ".trk");
-       }
-    }
-    if ((fp = fopen(citem, "wb")) == NULL) {
-       proutn("Can't freeze game as file ");
-       proutn(citem);
-       skip(1);
-       return;
-    }
-    strcpy(game.magic, SSTMAGIC);
-    fwrite(&game, sizeof(game), 1, fp);
-
-    fclose(fp);
-
-    /* I hope that's enough! */
-}
-
-
-int thaw(void) 
-{
-    FILE *fp;
-    int key;
-
-    game.passwd[0] = '\0';
-    if ((key = scan()) == IHEOL) {
-       proutn("File name: ");
-       key = scan();
-    }
-    if (key != IHALPHA) {
-       huh();
-       return 1;
-    }
-    chew();
-    if (strchr(citem, '.') == NULL) {
-       strcat(citem, ".trk");
-    }
-    if ((fp = fopen(citem, "rb")) == NULL) {
-       proutn("Can't find game file ");
-       proutn(citem);
-       skip(1);
-       return 1;
-    }
-    fread(&game, sizeof(game), 1, fp);
-    if (feof(fp) || ftell(fp) != filelength(fileno(fp)) || strcmp(game.magic, SSTMAGIC)) {
-       prout("Game file format is bad, should begin with " SSTMAGIC);
-       skip(1);
-       fclose(fp);
-       return 1;
-    }
-
-    fclose(fp);
-
-    return 0;
-}
-
-void abandn(void) 
-{
-    int nb, l;
-
-    chew();
-    if (game.condit==IHDOCKED) {
-       if (game.ship!=IHE) {
-           prout("You cannot abandon Ye Faerie Queene.");
-           return;
-       }
-    }
-    else {
-       /* Must take shuttle craft to exit */
-       if (game.damage[DSHUTTL]==-1) {
-           prout("Ye Faerie Queene has no shuttle craft.");
-           return;
-       }
-       if (game.damage[DSHUTTL]<0) {
-           prout("Shuttle craft now serving Big Macs.");
-           return;
-       }
-       if (game.damage[DSHUTTL]>0) {
-           prout("Shuttle craft damaged.");
-           return;
-       }
-       if (game.landed==1) {
-           prout("You must be aboard the Enterprise.");
-           return;
-       }
-       if (game.iscraft!=1) {
-           prout("Shuttle craft not currently available.");
-           return;
-       }
-       /* Print abandon ship messages */
-       skip(1);
-       prouts("***ABANDON SHIP!  ABANDON SHIP!");
-       skip(1);
-       prouts("***ALL HANDS ABANDON SHIP!");
-       skip(2);
-       prout("Captain and crew escape in shuttle craft.");
-       prout("Remainder of ship's complement beam down");
-       prout("to nearest habitable planet.");
-       if (game.state.rembase==0) {
-           /* Oops! no place to go... */
-           finish(FABANDN);
-           return;
-       }
-       /* If at least one base left, give 'em the Faerie Queene */
-       skip(1);
-       game.icrystl = 0; /* crystals are lost */
-       game.nprobes = 0; /* No probes */
-       prout("You are captured by Klingons and released to");
-       prout("the Federation in a prisoner-of-war exchange.");
-       nb = Rand()*game.state.rembase+1;
-       /* Set up quadrant and position FQ adjacient to base */
-       if (game.quadx!=game.state.baseqx[nb] || game.quady!=game.state.baseqy[nb]) {
-           game.quadx = game.state.baseqx[nb];
-           game.quady = game.state.baseqy[nb];
-           game.sectx = game.secty = 5;
-           newqad(1);
-       }
-       for (;;) {
-           /* position next to base by trial and error */
-           game.quad[game.sectx][game.secty] = IHDOT;
-           for_sectors(l) {
-               game.sectx = 3.0*Rand() - 1.0 + game.basex;
-               game.secty = 3.0*Rand() - 1.0 + game.basey;
-               if (VALID_SECTOR(game.sectx, game.secty) &&
-                   game.quad[game.sectx][game.secty] == IHDOT) break;
-           }
-           if (l < QUADSIZE+1) break; /* found a spot */
-           game.sectx=QUADSIZE/2;
-           game.secty=QUADSIZE/2;
-           newqad(1);
-       }
-    }
-    /* Get new commission */
-    game.quad[game.sectx][game.secty] = game.ship = IHF;
-    prout("Starfleet puts you in command of another ship,");
-    prout("the Faerie Queene, which is antiquated but,");
-    prout("still useable.");
-    if (game.icrystl!=0) prout("The dilithium crystals have been moved.");
-    game.imine=0;
-    game.iscraft=0; /* Gallileo disappears */
-    /* Resupply ship */
-    game.condit=IHDOCKED;
-    for (l = 0; l < NDEVICES; l++) 
-       game.damage[l] = 0.0;
-    game.damage[DSHUTTL] = -1;
-    game.energy = game.inenrg = 3000.0;
-    game.shield = game.inshld = 1250.0;
-    game.torps = game.intorps = 6;
-    game.lsupres=game.inlsr=3.0;
-    game.shldup=0;
-    game.warpfac=5.0;
-    game.wfacsq=25.0;
-    return;
-}
-       
-void setup(int needprompt) 
-{
-    int i,j, krem, klumper;
-    int ix, iy;
-#ifdef DEBUG
-    game.idebug = 0;
-#endif
-    //  Decide how many of everything
-    if (choose(needprompt)) return; // frozen game
-    // Prepare the Enterprise
-    game.alldone = game.gamewon = 0;
-    game.ship = IHE;
-    game.energy = game.inenrg = 5000.0;
-    game.shield = game.inshld = 2500.0;
-    game.shldchg = game.shldup = 0;
-    game.inlsr = 4.0;
-    game.lsupres = 4.0;
-    iran(GALSIZE, &game.quadx, &game.quady);
-    iran(QUADSIZE, &game.sectx, &game.secty);
-    game.torps = game.intorps = 10;
-    game.nprobes = (int)(3.0*Rand() + 2.0);    /* Give them 2-4 of these wonders */
-    game.warpfac = 5.0;
-    game.wfacsq = game.warpfac * game.warpfac;
-    for (i=0; i < NDEVICES; i++) 
-       game.damage[i] = 0.0;
-    // Set up assorted game parameters
-    game.batx = game.baty = 0;
-    game.state.date = game.indate = 100.0*(int)(31.0*Rand()+20.0);
-    game.nkinks = game.nhelp = game.resting = game.casual = 0;
-    game.isatb = game.iscate = game.imine = game.icrystl = game.icraft = game.state.nplankl = 0;
-    game.state.starkl = game.state.basekl = 0;
-    game.iscraft = 1;
-    game.landed = -1;
-    game.alive = 1;
-    game.docfac = 0.25;
-    for_quadrants(i)
-       for_quadrants(j) {
-           game.state.galaxy[i][j].charted = 0;
-           game.state.galaxy[i][j].planets = 0;
-           game.state.galaxy[i][j].romulans = 0;
-           game.state.galaxy[i][j].klingons = 0;
-           game.state.galaxy[i][j].starbase = 0;
-           game.state.galaxy[i][j].supernova = 0;
-       }
-    // Initialize times for extraneous events
-    game.future[FSNOVA] = game.state.date + expran(0.5 * game.intime);
-    game.future[FTBEAM] = game.state.date + expran(1.5 * (game.intime / game.state.remcom));
-    game.future[FSNAP] = game.state.date + 1.0 + Rand(); // Force an early snapshot
-    game.future[FBATTAK] = game.state.date + expran(0.3*game.intime);
-    game.future[FCDBAS] = FOREVER;
-    game.future[FSCMOVE] = game.state.nscrem ? game.state.date+0.2777 : FOREVER;
-    game.future[FSCDBAS] = FOREVER;
-    game.future[FDSPROB] = FOREVER;
-    // Starchart is functional but we've never seen it
-    game.lastchart = FOREVER;
-    // Put stars in the galaxy
-    game.instar = 0;
-    for_quadrants(i)
-       for_quadrants(j) {
-           int k = Rand()*9.0 + 1.0;
-           game.instar += k;
-           game.state.galaxy[i][j].stars = k;
-       }
-    // Locate star bases in galaxy
-    for (i = 1; i <= game.inbase; i++) {
-       int contflag;
-       do {
-           do iran(GALSIZE, &ix, &iy);
-           while (game.state.galaxy[ix][iy].starbase);
-           contflag = FALSE;
-           for (j = i-1; j > 0; j--) {
-               /* Improved placement algorithm to spread out bases */
-               double distq = square(ix-game.state.baseqx[j]) + square(iy-game.state.baseqy[j]);
-               if (distq < 6.0*(BASEMAX+1-game.inbase) && Rand() < 0.75) {
-                   contflag = TRUE;
-#ifdef DEBUG
-                   prout("DEBUG: Abandoning base #%d at %d-%d", i, ix, iy);
-#endif
-                   break;
-               }
-#ifdef DEBUG
-               else if (distq < 6.0 * (BASEMAX+1-game.inbase)) {
-                   prout("DEBUG: saving base #%d, close to #%d", i, j);
-               }
-#endif
-           }
-       } while (contflag);
-                       
-       game.state.baseqx[i] = ix;
-       game.state.baseqy[i] = iy;
-       game.state.galaxy[ix][iy].starbase = 1;
-       game.state.chart[ix][iy].starbase = 1;
-    }
-    // Position ordinary Klingon Battle Cruisers
-    krem = game.inkling;
-    klumper = 0.25*game.skill*(9.0-game.length)+1.0;
-    if (klumper > 9) klumper = 9; // Can't have more than 9 in quadrant
-    do {
-       double r = Rand();
-       int klump = (1.0 - r*r)*klumper;
-       if (klump > krem) klump = krem;
-       krem -= klump;
-       do iran(GALSIZE,&ix,&iy);
-       while (game.state.galaxy[ix][iy].supernova ||
-               game.state.galaxy[ix][iy].klingons + klump > 9);
-       game.state.galaxy[ix][iy].klingons += klump;
-    } while (krem > 0);
-    // Position Klingon Commander Ships
-#ifdef DEBUG
-    klumper = 1;
-#endif
-    for (i = 1; i <= game.incom; i++) {
-       do {
-           do { /* IF debugging, put commanders by bases, always! */
-#ifdef DEBUG
-               if (game.idebug && klumper <= game.inbase) {
-                   ix = game.state.baseqx[klumper];
-                   iy = game.state.baseqy[klumper];
-                   klumper++;
-               }
-               else
-#endif
-                   iran(GALSIZE, &ix, &iy);
-           }
-           while ((!game.state.galaxy[ix][iy].klingons && Rand() < 0.75)||
-                  game.state.galaxy[ix][iy].supernova||
-                  game.state.galaxy[ix][iy].klingons > 8);
-           // check for duplicate
-           for (j = 1; j < i; j++)
-               if (game.state.cx[j]==ix && game.state.cy[j]==iy) break;
-       } while (j < i);
-       game.state.galaxy[ix][iy].klingons++;
-       game.state.cx[i] = ix;
-       game.state.cy[i] = iy;
-    }
-    // Locate planets in galaxy
-    for (i = 0; i < game.inplan; i++) {
-       do iran(GALSIZE, &ix, &iy); while (game.state.galaxy[ix][iy].planets);
-       game.state.galaxy[ix][iy].planets = 1;
-       game.state.plnets[i].x = ix;
-       game.state.plnets[i].y = iy;
-       game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O
-       game.state.plnets[i].crystals = 1.5*Rand();             // 1 in 3 chance of crystals
-       game.state.plnets[i].known = unknown;
-    }
-    // Locate Romulans
-    for (i = 1; i <= game.state.nromrem; i++) {
-       iran(GALSIZE, &ix, &iy);
-       game.state.galaxy[ix][iy].romulans = 1;
-    }
-    // Locate the Super Commander
-    if (game.state.nscrem > 0) {
-       do iran(GALSIZE, &ix, &iy);
-       while (game.state.galaxy[ix][iy].supernova || game.state.galaxy[ix][iy].klingons > 8);
-       game.state.isx = ix;
-       game.state.isy = iy;
-       game.state.galaxy[ix][iy].klingons++;
-    }
-    // Place thing (in tournament game, thingx == -1, don't want one!)
-    if (thingx != -1) {
-       iran(GALSIZE, &thingx, &thingy);
-    }
-    else {
-       thingx = thingy = 0;
-    }
-
-//     idate = date;
-    skip(2);
-    game.state.snap = 0;
-               
-    if (game.skill == SKILL_NOVICE) {
-       prout("It is stardate %d. The Federation is being attacked by",
-             (int)game.state.date);
-       prout("a deadly Klingon invasion force. As captain of the United");
-       prout("Starship U.S.S. Enterprise, it is your mission to seek out");
-       prout("and destroy this invasion force of %d battle cruisers.",
-             INKLINGTOT);
-       prout("You have an initial allotment of %d stardates to complete", (int)game.intime);
-       prout("your mission.  As you proceed you may be given more time.");
-       prout("");
-       prout("You will have %d supporting starbases.", game.inbase);
-       proutn("Starbase locations-  ");
-    }
-    else {
-       prout("Stardate %d.", (int)game.state.date);
-       prout("");
-       prout("%d Klingons.", INKLINGTOT);
-       prout("An unknown number of Romulans.");
-       if (game.state.nscrem) prout("and one (GULP) Super-Commander.");
-       prout("%d stardates.",(int)game.intime);
-       proutn("%d starbases in ", game.inbase);
-    }
-    for (i = 1; i <= game.inbase; i++) {
-       proutn(cramlc(0, game.state.baseqx[i], game.state.baseqy[i]));
-       proutn("  ");
-    }
-    skip(2);
-    proutn("The Enterprise is currently in ");
-    proutn(cramlc(quadrant, game.quadx, game.quady));
-    proutn(" ");
-    proutn(cramlc(sector, game.sectx, game.secty));
-    skip(2);
-    prout("Good Luck!");
-    if (game.state.nscrem) prout("  YOU'LL NEED IT.");
-    waitfor();
-    newqad(0);
-    if (game.nenhere-iqhere-game.ithere) game.shldup=1.0;
-    if (game.neutz) attack(0); // bad luck to start in a Romulan Neutral Zone
-}
-
-int choose(int needprompt) 
-{
-    while (TRUE) {
-       game.tourn = 0;
-       game.thawed = 0;
-       game.skill = SKILL_NONE;
-       game.length = 0;
-       if (needprompt) /* Can start with command line options */
-           proutn("Would you like a regular, tournament, or saved game? ");
-       scan();
-       if (strlen(citem)==0) continue; // Try again
-       if (isit("tournament")) {
-           while (scan() == IHEOL) {
-               proutn("Type in tournament number-");
-           }
-           if (aaitem == 0) {
-               chew();
-               continue; // We don't want a blank entry
-           }
-           game.tourn = (int)aaitem;
-           thingx = -1;
-           srand((unsigned int)(int)aaitem);
-           break;
-       }
-       if (isit("saved") || isit("frozen")) {
-           if (thaw()) continue;
-           chew();
-           if (*game.passwd==0) continue;
-           if (!game.alldone) game.thawed = 1; // No plaque if not finished
-           report();
-           waitfor();
-           return TRUE;
-       }
-       if (isit("regular")) break;
-       proutn("What is \"");
-       proutn(citem);
-       prout("\"?");
-       chew();
-    }
-    while (game.length==0 || game.skill==SKILL_NONE) {
-       if (scan() == IHALPHA) {
-           if (isit("short")) game.length = 1;
-           else if (isit("medium")) game.length = 2;
-           else if (isit("long")) game.length = 4;
-           else if (isit("novice")) game.skill = SKILL_NOVICE;
-           else if (isit("fair")) game.skill = SKILL_FAIR;
-           else if (isit("good")) game.skill = SKILL_GOOD;
-           else if (isit("expert")) game.skill = SKILL_EXPERT;
-           else if (isit("emeritus")) game.skill = SKILL_EMERITUS;
-           else {
-               proutn("What is \"");
-               proutn(citem);
-               prout("\"?");
-           }
-       }
-       else {
-           chew();
-           if (game.length==0) proutn("Would you like a Short, Medium, or Long game? ");
-           else if (game.skill == SKILL_NONE) proutn("Are you a Novice, Fair, Good, Expert, or Emeritus player? ");
-       }
-    }
-    // Choose game options -- added by ESR for SST2K
-    if (scan() != IHALPHA) {
-       chew();
-       proutn("Choose your game options: ");
-       scan();
-    }
-    if (isit("plain")) {
-       // Approximates the UT FORTRAN version.
-       game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_THINGY | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE);
-       game.options |= OPTION_PLAIN;
-    } 
-    else if (isit("almy")) {
-       // Approximates Tom Almy's version.
-       game.options &=~ (OPTION_THINGY | OPTION_BLKHOLE | OPTION_BASE);
-       game.options |= OPTION_ALMY;
-    }
-    else if (isit("fancy"))
-       /* do nothing */;
-    else if (strlen(citem)) {
-           proutn("What is \"");
-           proutn(citem);
-           prout("\"?");
-    }
-    setpassword();
-#ifdef DEBUG
-    if (strcmp(game.passwd, "debug")==0) game.idebug = 1;
-#endif
-
-    // Use parameters to generate initial values of things
-    game.damfac = 0.5 * game.skill;
-    game.state.rembase = 2.0 + Rand()*(BASEMAX-2.0);
-    game.inbase = game.state.rembase;
-    if (game.options & OPTION_PLANETS)
-       game.inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand();
-    game.state.nromrem = game.inrom = (2.0+Rand())*game.skill;
-    game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR ? 1 : 0);
-    game.state.remtime = 7.0 * game.length;
-    game.intime = game.state.remtime;
-    game.state.remkl = game.inkling = 2.0*game.intime*((game.skill+1 - 2*Rand())*game.skill*0.1+.15);
-    game.incom = game.skill + 0.0625*game.inkling*Rand();
-    game.state.remcom = min(10, game.incom);
-    game.incom = game.state.remcom;
-    game.state.remres = (game.inkling+4*game.incom)*game.intime;
-    game.inresor = game.state.remres;
-    if (game.inkling > 50) {
-       game.inbase = (game.state.rembase += 1);
-    }
-    return FALSE;
-}
-
-void dropin(int iquad, int *ix, int *iy) 
-{
-    do iran(QUADSIZE, ix, iy);
-    while (game.quad[*ix][*iy] != IHDOT);
-    game.quad[*ix][*iy] = iquad;
-}
-
-void newcnd(void) 
-{
-    game.condit = IHGREEN;
-    if (game.energy < 1000.0) game.condit = IHYELLOW;
-    if (game.state.galaxy[game.quadx][game.quady].klingons || game.state.galaxy[game.quadx][game.quady].romulans)
-       game.condit = IHRED;
-    if (!game.alive) game.condit=IHDEAD;
-}
-
-
-void newqad(int shutup) 
-{
-    int i, j, ix, iy, nplan;
-
-    game.iattak = 1;
-    game.justin = 1;
-    game.basex = game.basey = 0;
-    game.klhere = 0;
-    game.comhere = 0;
-    game.plnetx = game.plnety = 0;
-    game.ishere = 0;
-    game.irhere = 0;
-    game.iplnet = 0;
-    game.nenhere = 0;
-    game.neutz = 0;
-    game.inorbit = 0;
-    game.landed = -1;
-    game.ientesc = 0;
-    game.ithere = 0;
-    iqhere=0;
-    iqengry=0;
-    game.iseenit = 0;
-    if (game.iscate) {
-       // Attempt to escape Super-commander, so tbeam back!
-       game.iscate = 0;
-       game.ientesc = 1;
-    }
-    // Clear quadrant
-    for_sectors(i)
-       for_sectors(j) 
-           game.quad[i][j] = IHDOT;
-    // cope with supernova
-    if (game.state.galaxy[game.quadx][game.quady].supernova)
-       return;
-    game.klhere = game.state.galaxy[game.quadx][game.quady].klingons;
-    game.irhere = game.state.galaxy[game.quadx][game.quady].romulans;
-    nplan  = game.state.galaxy[game.quadx][game.quady].planets;
-    game.nenhere = game.klhere + game.irhere;
-
-    // Position Starship
-    game.quad[game.sectx][game.secty] = game.ship;
-
-    if (game.state.galaxy[game.quadx][game.quady].klingons) {
-       // Position ordinary Klingons
-       for (i = 1; i <= game.klhere; i++) {
-           dropin(IHK, &ix, &iy);
-           game.kx[i] = ix;
-           game.ky[i] = iy;
-           game.kdist[i] = game.kavgd[i] = sqrt(square(game.sectx-ix) + square(game.secty-iy));
-           game.kpower[i] = Rand()*150.0 +300.0 +25.0*game.skill;
-       }
-       // If we need a commander, promote a Klingon
-       for_commanders(i)
-           if (game.state.cx[i]==game.quadx && game.state.cy[i]==game.quady) break;
-                       
-       if (i <= game.state.remcom) {
-           game.quad[ix][iy] = IHC;
-           game.kpower[game.klhere] = 950.0+400.0*Rand()+50.0*game.skill;
-           game.comhere = 1;
-       }
-
-       // If we need a super-commander, promote a Klingon
-       if (game.quadx == game.state.isx && game.quady == game.state.isy) {
-           game.quad[game.kx[1]][game.ky[1]] = IHS;
-           game.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*game.skill;
-           game.iscate = game.state.remkl>1;
-           game.ishere = 1;
-       }
-    }
-    // Put in Romulans if needed
-    for (i = game.klhere+1; i <= game.nenhere; i++) {
-       dropin(IHR, &ix, &iy);
-       game.kx[i] = ix;
-       game.ky[i] = iy;
-       game.kdist[i] = game.kavgd[i] = sqrt(square(game.sectx-ix) + square(game.secty-iy));
-       game.kpower[i] = Rand()*400.0 + 450.0 + 50.0*game.skill;
-    }
-    // If quadrant needs a starbase, put it in
-    if (game.state.galaxy[game.quadx][game.quady].starbase)
-       dropin(IHB, &game.basex, &game.basey);
-       
-    if (nplan) {
-       // If quadrant needs a planet, put it in
-       for (i=0; i < game.inplan; i++)
-           if (game.state.plnets[i].x == game.quadx && game.state.plnets[i].y == game.quady) break;
-       if (i < game.inplan) {
-           game.iplnet = i;
-           dropin(IHP, &game.plnetx, &game.plnety);
-       }
-    }
-    // Check for game.condition
-    newcnd();
-    // And finally the stars
-    for (i = 1; i <= game.state.galaxy[game.quadx][game.quady].stars; i++) 
-       dropin(IHSTAR, &ix, &iy);
-
-    // Check for RNZ
-    if (game.irhere > 0 && game.klhere == 0) {
-       game.neutz = 1;
-       if (game.damage[DRADIO] <= 0.0) {
-           skip(1);
-           prout("LT. Uhura- \"Captain, an urgent message.");
-           prout("  I'll put it on audio.\"  CLICK");
-           skip(1);
-           prout("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE.");
-           prout("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!");
-       }
-    }
-
-    if (shutup==0) {
-       // Put in THING if needed
-       if (thingx == game.quadx && thingy == game.quady) {
-           dropin(IHQUEST, &ix, &iy);
-           iran(GALSIZE, &thingx, &thingy);
-           game.nenhere++;
-           iqhere=1;
-           game.kx[game.nenhere] = ix;
-           game.ky[game.nenhere] = iy;
-           game.kdist[game.nenhere] = game.kavgd[game.nenhere] =
-               sqrt(square(game.sectx-ix) + square(game.secty-iy));
-           game.kpower[game.nenhere] = Rand()*6000.0 +500.0 +250.0*game.skill;
-           if (game.damage[DSRSENS] == 0.0) {
-               skip(1);
-               prout("MR. SPOCK- \"Captain, this is most unusual.");
-               prout("    Please examine your short-range scan.\"");
-           }
-       }
-    }
-
-    // Decide if quadrant needs a Tholian
-    if (game.options & OPTION_THOLIAN) {
-       if ((game.skill < SKILL_GOOD && Rand() <= 0.02) ||   /* Lighten up if skill is low */
-           (game.skill == SKILL_GOOD && Rand() <= 0.05) ||
-           (game.skill > SKILL_GOOD && Rand() <= 0.08)
-    #ifdef DEBUG
-           || strcmp(game.passwd, "tholianx")==0
-    #endif
-           ) {
-           do {
-               game.ithx = Rand() > 0.5 ? QUADSIZE : 1;
-               game.ithy = Rand() > 0.5 ? QUADSIZE : 1;
-           } while (game.quad[game.ithx][game.ithy] != IHDOT);
-           game.quad[game.ithx][game.ithy] = IHT;
-           game.ithere = 1;
-           game.nenhere++;
-           game.kx[game.nenhere] = game.ithx;
-           game.ky[game.nenhere] = game.ithy;
-           game.kdist[game.nenhere] = game.kavgd[game.nenhere] =
-               sqrt(square(game.sectx-game.ithx) + square(game.secty-game.ithy));
-           game.kpower[game.nenhere] = Rand()*400.0 +100.0 +25.0*game.skill;
-           /* Reserve unocupied corners */
-           if (game.quad[1][1]==IHDOT) game.quad[1][1] = 'X';
-           if (game.quad[1][QUADSIZE]==IHDOT) game.quad[1][QUADSIZE] = 'X';
-           if (game.quad[QUADSIZE][1]==IHDOT) game.quad[QUADSIZE][1] = 'X';
-           if (game.quad[QUADSIZE][QUADSIZE]==IHDOT) game.quad[QUADSIZE][QUADSIZE] = 'X';
-       }
-    }
-
-    sortkl();
-
-    // Put in a few black holes
-    for (i = 1; i <= 3; i++)
-       if (Rand() > 0.5) 
-           dropin(IHBLANK, &ix, &iy);
-
-    // Take out X's in corners if Tholian present
-    if (game.ithere) {
-       if (game.quad[1][1]=='X') game.quad[1][1] = IHDOT;
-       if (game.quad[1][QUADSIZE]=='X') game.quad[1][QUADSIZE] = IHDOT;
-       if (game.quad[QUADSIZE][1]=='X') game.quad[QUADSIZE][1] = IHDOT;
-       if (game.quad[QUADSIZE][QUADSIZE]=='X') game.quad[QUADSIZE][QUADSIZE] = IHDOT;
-    }          
-}
-
-void sortkl(void) 
-{
-    double t;
-    int sw, j, k;
-
-    // The author liked bubble sort. So we will use it. :-(
-
-    if (game.nenhere-iqhere-game.ithere < 2) return;
-
-    do {
-       sw = FALSE;
-       for (j = 1; j < game.nenhere; j++)
-           if (game.kdist[j] > game.kdist[j+1]) {
-               sw = TRUE;
-               t = game.kdist[j];
-               game.kdist[j] = game.kdist[j+1];
-               game.kdist[j+1] = t;
-               t = game.kavgd[j];
-               game.kavgd[j] = game.kavgd[j+1];
-               game.kavgd[j+1] = t;
-               k = game.kx[j];
-               game.kx[j] = game.kx[j+1];
-               game.kx[j+1] = k;
-               k = game.ky[j];
-               game.ky[j] = game.ky[j+1];
-               game.ky[j+1] = k;
-               t = game.kpower[j];
-               game.kpower[j] = game.kpower[j+1];
-               game.kpower[j+1] = t;
-           }
-    } while (sw);
-}