/* Sets up some arrays with localized names.
* Must be done after iostart() for localization to work. */
{
- char *tmp1[] = SYSTEM_NAMES;
- char *tmp2[] = DEVICE_NAMES;
+ char *tmp1[ARRAY_SIZE(systnames)] = SYSTEM_NAMES;
+ char *tmp2[ARRAY_SIZE(device)] = DEVICE_NAMES;
memcpy(systnames, tmp1, sizeof(systnames));
memcpy(device, tmp2, sizeof(device));
game.state.galaxy[w.x][w.y].klingons > 8);
// check for duplicate
for (j = 1; j < i; j++)
- if (game.state.kcmdr[j].x==w.x && game.state.kcmdr[j].y==w.y) break;
+ if (same(game.state.kcmdr[j], w))
+ break;
} while (j < i);
game.state.galaxy[w.x][w.y].klingons++;
game.state.kcmdr[i] = w;
waitfor();
newqad(false);
if (game.nenhere-iqhere-game.ithere) game.shldup = true;
- if (game.neutz) attack(0); // bad luck to start in a Romulan Neutral Zone
+ if (game.neutz) attack(false); // bad luck to start in a Romulan Neutral Zone
}
bool choose(bool needprompt)
coord w;
struct quadrant *q;
- game.iattak = 1;
game.justin = true;
game.base.x = game.base.y = 0;
game.klhere = 0;