Ready to ship 2.8
[super-star-trek.git] / src / reports.c
diff --git a/src/reports.c b/src/reports.c
deleted file mode 100644 (file)
index ac4f417..0000000
+++ /dev/null
@@ -1,549 +0,0 @@
-#include "sst.h"
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-
-void attakreport(int curt) 
-{
-    if (!curt) {
-       if (is_scheduled(FCDBAS)) {
-           prout("Starbase in %s is currently under Commander attack.",
-                 cramlc(quadrant, game.battle));
-           prout("It can hold out until Stardate %d.", 
-                 (int)scheduled(FCDBAS));
-       }
-       if (game.isatb == 1) {
-           prout("Starbase in %s is under Super-commander attack.",
-                 cramlc(quadrant, game.state.kscmdr));
-           prout("It can hold out until Stardate %d.", 
-                 (int)scheduled(FSCDBAS));
-       }
-    } else {
-        if (is_scheduled(FCDBAS))
-           proutn("Base in %i - %i attacked by C. Alive until %.1f", game.battle.x, game.battle.y, scheduled(FCDBAS));
-        if (game.isatb == 1)
-           proutn("Base in %i - %i attacked by S. Alive until %.1f", game.state.kscmdr.x, game.state.kscmdr.y, scheduled(FSCDBAS));
-    }
-    clreol();
-}
-       
-
-void report(void) 
-{
-    char *s1,*s2,*s3;
-
-    chew();
-    s1 = (game.thawed?"game.thawed ":"");
-    switch (game.length) {
-    case 1: s2="short"; break;
-    case 2: s2="medium"; break;
-    case 4: s2="long"; break;
-    default: s2="unknown length"; break;
-    }
-    switch (game.skill) {
-    case SKILL_NOVICE: s3="novice"; break;
-    case SKILL_FAIR: s3="fair"; break;
-    case SKILL_GOOD: s3="good"; break;
-    case SKILL_EXPERT: s3="expert"; break;
-    case SKILL_EMERITUS: s3="emeritus"; break;
-    default: s3="skilled"; break;
-    }
-    prout("");
-    prout("You %s playing a %s%s %s game.",
-         game.alldone? "were": "are now", s1, s2, s3);
-    if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) prout("No plaque is allowed.");
-    if (game.tourn) prout("This is tournament game %d.", game.tourn);
-    prout("Your secret password is \"%s\"",game.passwd);
-    proutn("%d of %d Klingons have been killed", KLINGKILLED, INKLINGTOT);
-    if (NKILLC) prout(", including %d Commander%s.", NKILLC, NKILLC==1?"":"s");
-    else if (NKILLK + NKILLSC > 0) prout(", but no Commanders.");
-    else prout(".");
-    if (game.skill > SKILL_FAIR) prout("The Super Commander has %sbeen destroyed.",
-                                 game.state.nscrem?"not ":"");
-    if (game.state.rembase != game.inbase) {
-       proutn("There ");
-       if (game.inbase-game.state.rembase==1) proutn("has been 1 base");
-       else {
-           proutn("have been %d bases", game.inbase-game.state.rembase);
-       }
-       prout(" destroyed, %d remaining.", game.state.rembase);
-    }
-    else prout("There are %d bases.", game.inbase);
-    if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED || game.iseenit) {
-       /* Don't report this if not seen and
-          either the radio is dead or not at base! */
-       attakreport(0);
-       game.iseenit = 1;
-    }
-    if (game.casual) prout("%d casualt%s suffered so far.",
-                     game.casual, game.casual==1? "y" : "ies");
-    if (game.nhelp) prout("There were %d call%s for help.",
-                    game.nhelp, game.nhelp==1 ? "" : "s");
-    if (game.ship == IHE) {
-       proutn("You have ");
-       if (game.nprobes) proutn("%d", game.nprobes);
-       else proutn("no");
-       proutn(" deep space probe");
-       if (game.nprobes!=1) proutn("s");
-       prout(".");
-    }
-    if ((game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED)
-               && is_scheduled(FDSPROB)) {
-       if (game.isarmed) 
-           proutn("An armed deep space probe is in");
-       else
-           proutn("A deep space probe is in");
-       proutn(cramlc(quadrant, game.probec));
-       prout(".");
-    }
-    if (game.icrystl) {
-       if (game.cryprob <= .05)
-           prout("Dilithium crystals aboard ship... not yet used.");
-       else {
-           int i=0;
-           double ai = 0.05;
-           while (game.cryprob > ai) {
-               ai *= 2.0;
-               i++;
-           }
-           prout("Dilithium crystals have been used %d time%s.",
-                 i, i==1? "" : "s");
-       }
-    }
-    skip(1);
-}
-       
-void lrscan(void) 
-{
-    int x, y;
-    chew();
-    if (game.damage[DLRSENS] != 0.0) {
-       /* Now allow base's sensors if docked */
-       if (game.condit != IHDOCKED) {
-           prout("LONG-RANGE SENSORS DAMAGED.");
-           return;
-       }
-       prout("Starbase's long-range scan");
-    }
-    else {
-       prout("Long-range scan");
-    }
-    for (x = game.quadrant.x-1; x <= game.quadrant.x+1; x++) {
-       proutn(" ");
-       for (y = game.quadrant.y-1; y <= game.quadrant.y+1; y++) {
-           if (!VALID_QUADRANT(x, y))
-               proutn("  -1");
-           else {
-               if (!game.damage[DRADIO])
-                   game.state.galaxy[x][y].charted = TRUE;
-               game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons;
-               game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase;
-               game.state.chart[x][y].stars = game.state.galaxy[x][y].stars;
-               if (game.state.galaxy[x][y].supernova) 
-                   proutn(" ***");
-               else
-                   proutn(" %3d", game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars);
-           }
-       }
-       prout(" ");
-    }
-}
-
-void dreprt(void) 
-{
-    int jdam = FALSE, i;
-    chew();
-
-    for (i = 0; i < NDEVICES; i++) {
-       if (game.damage[i] > 0.0) {
-           if (!jdam) {
-               prout("DEVICE            -REPAIR TIMES-");
-               prout("                IN FLIGHT   DOCKED");
-               jdam = TRUE;
-           }
-           prout("  %16s %8.2f  %8.2f", 
-                 device[i],
-                 game.damage[i]+0.05,
-                 game.docfac*game.damage[i]+0.005);
-       }
-    }
-    if (!jdam) prout("All devices functional.");
-}
-
-void rechart(void)
-/* update the chart in the Enterprise's computer from galaxy data */
-{
-    int i, j;
-    game.lastchart = game.state.date;
-    for_quadrants(i)
-       for_quadrants(j) 
-           if (game.state.galaxy[i][j].charted) {
-               game.state.chart[i][j].klingons = game.state.galaxy[i][j].klingons;
-               game.state.chart[i][j].starbase = game.state.galaxy[i][j].starbase;
-               game.state.chart[i][j].stars = game.state.galaxy[i][j].stars;
-           }
-}
-
-void chart(int nn) 
-{
-    int i,j;
-    chew();
-
-    if (game.damage[DRADIO] == 0.0)
-       rechart();
-
-    if (game.lastchart < game.state.date && game.condit == IHDOCKED) {
-       prout("Spock-  \"I revised the Star Chart from the starbase's records.\"");
-       rechart();
-    }
-
-    if (nn == 0) prout("       STAR CHART FOR THE KNOWN GALAXY");
-    if (game.state.date > game.lastchart)
-       prout("(Last surveillance update %d stardates ago).",
-             (int)(game.state.date-game.lastchart));
-    prout("      1    2    3    4    5    6    7    8");
-    for_quadrants(i) {
-       proutn("%d |", i);
-       for_quadrants(j) {
-           char buf[4];
-           if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y)
-               proutn("<");
-           else
-               proutn(" ");
-           if (game.state.galaxy[i][j].supernova)
-               strcpy(buf, "***");
-           else if (!game.state.galaxy[i][j].charted && game.state.galaxy[i][j].starbase)
-               strcpy(buf, ".1.");
-           else if (game.state.galaxy[i][j].charted)
-               sprintf(buf, "%3d", game.state.chart[i][j].klingons*100 + game.state.chart[i][j].starbase * 10 + game.state.chart[i][j].stars);
-           else
-               strcpy(buf, "...");
-           proutn(buf);
-           if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y)
-               proutn(">");
-           else
-               proutn(" ");
-       }
-       proutn("  |");
-       if (i<GALSIZE) skip(1);
-    }
-    prout("");
-}
-
-static void sectscan(int goodScan, int i, int j) 
-{
-    if (goodScan || (abs(i-game.sector.x)<= 1 && abs(j-game.sector.y) <= 1)){
-       if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
-           switch (game.condit) {
-           case IHRED: textcolor(RED); break;
-           case IHGREEN: textcolor(GREEN); break;
-           case IHYELLOW: textcolor(YELLOW); break;
-           case IHDOCKED: textcolor(CYAN); break;
-           case IHDEAD: textcolor(BROWN);
-           }
-           if (game.quad[i][j] != game.ship) 
-               highvideo();
-       }
-       proutn("%c ",game.quad[i][j]);
-       textcolor(DEFAULT);
-    }
-    else
-       proutn("- ");
-}
-
-static void status(int req) 
-{
-    char *cp = NULL;
-    int t, dam = 0;
-    switch (req) {
-    case 1:
-       proutn("Stardate      %.1f, Time Left %.2f", game.state.date, game.state.remtime);
-       break;
-    case 2:
-       if (game.condit != IHDOCKED) newcnd();
-       switch (game.condit) {
-       case IHRED: cp = "RED"; break;
-       case IHGREEN: cp = "GREEN"; break;
-       case IHYELLOW: cp = "YELLOW"; break;
-       case IHDOCKED: cp = "DOCKED"; break;
-       case IHDEAD: cp="DEAD"; break;
-       }
-       for (t=0;t<NDEVICES;t++)
-           if (game.damage[t]>0) 
-               dam++;
-       proutn("Condition     %s, %i DAMAGES", cp, dam);
-       break;
-    case 3:
-       proutn("Position      %d - %d , %d - %d",
-              game.quadrant.x, game.quadrant.y, game.sector.x, game.sector.y);
-       break;
-    case 4:
-       proutn("Life Support  ");
-       if (game.damage[DLIFSUP] != 0.0) {
-           if (game.condit == IHDOCKED)
-               proutn("DAMAGED, Base provides");
-           else
-               proutn("DAMAGED, reserves=%4.2f", game.lsupres);
-       }
-       else
-           proutn("ACTIVE");
-       break;
-    case 5:
-       proutn("Warp Factor   %.1f", game.warpfac);
-       break;
-    case 6:
-       proutn("Energy        %.2f", game.energy);
-       if (game.icrystl && (game.options & OPTION_SHOWME))     /* ESR */
-           proutn(" (have crystals)");
-       break;
-    case 7:
-       proutn("Torpedoes     %d", game.torps);
-       break;
-    case 8:
-       proutn("Shields       ");
-       if (game.damage[DSHIELD] != 0)
-           proutn("DAMAGED,");
-       else if (game.shldup)
-           proutn("UP,");
-       else
-           proutn("DOWN,");
-       proutn(" %d%% %.1f units",
-              (int)((100.0*game.shield)/game.inshld + 0.5), game.shield);
-       break;
-    case 9:
-       proutn("Klingons Left %d", KLINGREM);
-       break;
-    case 10:
-       if (game.options & OPTION_WORLDS) {
-           planet *here = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
-           if (here && here->inhabited != UNINHABITED)
-               proutn("Major system  %s", systemname(here));
-           else
-               proutn("Sector is uninhabited");
-       }
-
-       break;
-    case 11:
-       attakreport(1);
-       break;
-    }
-}
-               
-int srscan(int l) 
-{
-    /* the "sy" request is undocumented */
-    static char requests[][3] =
-       {"","da","co","po","ls","wa","en","to","sh","kl","sy", "ti"};
-    int leftside=TRUE, rightside=TRUE, i, j, jj, req=0, nn=FALSE;
-    int goodScan=TRUE;
-    switch (l) {
-    case SCAN_FULL: // SRSCAN
-       if (game.damage[DSRSENS] != 0) {
-           /* Allow base's sensors if docked */
-           if (game.condit != IHDOCKED) {
-               prout("   S.R. SENSORS DAMAGED!");
-               goodScan=FALSE;
-           }
-           else
-               prout("  [Using Base's sensors]");
-       }
-       else prout("     Short-range scan");
-       if (goodScan && !game.damage[DRADIO]) { 
-           game.state.chart[game.quadrant.x][game.quadrant.y].klingons = game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons;
-           game.state.chart[game.quadrant.x][game.quadrant.y].starbase = game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase;
-           game.state.chart[game.quadrant.x][game.quadrant.y].stars = game.state.galaxy[game.quadrant.x][game.quadrant.y].stars;
-           game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = TRUE;
-       }
-       scan();
-       if (isit("chart")) nn = TRUE;
-       if (isit("no")) rightside = FALSE;
-       chew();
-       prout("    1 2 3 4 5 6 7 8 9 10");
-       break;
-    case SCAN_REQUEST:
-       while (scan() == IHEOL)
-           proutn("Information desired? ");
-       chew();
-       for (req = 1; req <= sizeof(requests)/sizeof(requests[0]); req++)
-           if (strncmp(citem,requests[req],min(2,strlen(citem)))==0)
-               break;
-       if (req > sizeof(requests)/sizeof(requests[0])) {
-           prout("UNRECOGNIZED REQUEST. Legal requests are:");
-           prout("  date, condition, position, lsupport, warpfactor,");
-           prout("  energy, torpedoes, shields, klingons, time, system, bases.");
-           return FALSE;
-       }
-       // no break
-    case SCAN_STATUS: // STATUS
-       chew();
-       leftside = FALSE;
-       skip(1);
-       // no break
-    case SCAN_NO_LEFTSIDE: // REQUEST
-       leftside=FALSE;
-       break;
-    }
-    if (game.condit != IHDOCKED) newcnd();
-    for (i = 1; i <= max(QUADSIZE, sizeof(requests)/sizeof(requests[0])); i++) {
-       jj = (req!=0 ? req : i);
-       if (leftside && i <= QUADSIZE) {
-           proutn("%2d  ", i);
-           for_sectors(j) {
-               sectscan(goodScan, i, j);
-           }
-       }
-       if (rightside)
-           status(jj);
-       if (i<sizeof(requests)/sizeof(requests[0])) skip(1);
-       if (req!=0) return(goodScan);
-    }
-    prout("");
-    if (nn) chart(1);
-    return(goodScan);
-}
-                       
-                       
-void eta(void)
-{
-    int ix1, ix2, iy1, iy2, prompt=FALSE;
-    int wfl;
-    double ttime, twarp, tpower;
-    if (game.damage[DCOMPTR] != 0.0) {
-       prout("COMPUTER DAMAGED, USE A POCKET CALCULATOR.");
-       skip(1);
-       return;
-    }
-    if (scan() != IHREAL) {
-       prompt = TRUE;
-       chew();
-       proutn("Destination quadrant and/or sector? ");
-       if (scan()!=IHREAL) {
-           huh();
-           return;
-       }
-    }
-    iy1 = aaitem +0.5;
-    if (scan() != IHREAL) {
-       huh();
-       return;
-    }
-    ix1 = aaitem + 0.5;
-    if (scan() == IHREAL) {
-       iy2 = aaitem + 0.5;
-       if (scan() != IHREAL) {
-           huh();
-           return;
-       }
-       ix2 = aaitem + 0.5;
-    }
-    else {
-       if (game.quadrant.y>ix1) ix2 = 1;
-       else ix2=QUADSIZE;
-       if (game.quadrant.x>iy1) iy2 = 1;
-       else iy2=QUADSIZE;
-    }
-
-    if (!VALID_QUADRANT(ix1, iy1) || !VALID_SECTOR(ix2, iy2)) {
-       huh();
-       return;
-    }
-    game.dist = sqrt(square(iy1-game.quadrant.x+0.1*(iy2-game.sector.x))+
-               square(ix1-game.quadrant.y+0.1*(ix2-game.sector.y)));
-    wfl = FALSE;
-
-    if (prompt) prout("Answer \"no\" if you don't know the value:");
-    while (TRUE) {
-       chew();
-       proutn("Time or arrival date? ");
-       if (scan()==IHREAL) {
-           ttime = aaitem;
-           if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
-           if (ttime <= 1e-10 ||
-               (twarp=(floor(sqrt((10.0*game.dist)/ttime)*10.0)+1.0)/10.0) > 10) {
-               prout("We'll never make it, sir.");
-               chew();
-               return;
-           }
-           if (twarp < 1.0) twarp = 1.0;
-           break;
-       }
-       chew();
-       proutn("Warp factor? ");
-       if (scan()== IHREAL) {
-           wfl = TRUE;
-           twarp = aaitem;
-           if (twarp<1.0 || twarp > 10.0) {
-               huh();
-               return;
-           }
-           break;
-       }
-       prout("Captain, certainly you can give me one of these.");
-    }
-    while (TRUE) {
-       chew();
-       ttime = (10.0*game.dist)/square(twarp);
-       tpower = game.dist*twarp*twarp*twarp*(game.shldup+1);
-       if (tpower >= game.energy) {
-           prout("Insufficient energy, sir.");
-           if (game.shldup==0 || tpower > game.energy*2.0) {
-               if (!wfl) return;
-               proutn("New warp factor to try? ");
-               if (scan() == IHREAL) {
-                   wfl = TRUE;
-                   twarp = aaitem;
-                   if (twarp<1.0 || twarp > 10.0) {
-                       huh();
-                       return;
-                   }
-                   continue;
-               }
-               else {
-                   chew();
-                   skip(1);
-                   return;
-               }
-           }
-           prout("But if you lower your shields,");
-           proutn("remaining");
-           tpower /= 2;
-       }
-       else
-           proutn("Remaining");
-       prout(" game.energy will be %.2f.", game.energy-tpower);
-       if (wfl) {
-           prout("And we will arrive at stardate %.2f.",
-                 game.state.date+ttime);
-       }
-       else if (twarp==1.0)
-           prout("Any warp speed is adequate.");
-       else {
-           prout("Minimum warp needed is %.2f,", twarp);
-           prout("and we will arrive at stardate %.2f.",
-                 game.state.date+ttime);
-       }
-       if (game.state.remtime < ttime)
-           prout("Unfortunately, the Federation will be destroyed by then.");
-       if (twarp > 6.0)
-           prout("You'll be taking risks at that speed, Captain");
-       if ((game.isatb==1 && game.state.kscmdr.y == iy1 && game.state.kscmdr.x == ix1 &&
-            scheduled(FSCDBAS)< ttime+game.state.date)||
-           (scheduled(FCDBAS)<ttime+game.state.date && game.battle.y==iy1 && game.battle.x == ix1))
-           prout("The starbase there will be destroyed by then.");
-       proutn("New warp factor to try? ");
-       if (scan() == IHREAL) {
-           wfl = TRUE;
-           twarp = aaitem;
-           if (twarp<1.0 || twarp > 10.0) {
-               huh();
-               return;
-           }
-       }
-       else {
-           chew();
-           skip(1);
-           return;
-       }
-    }
-                       
-}