+++ /dev/null
-#include "sst.h"
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-
-void attakreport(bool curt)
-/* report status of bases under attack */
-{
- if (!curt) {
- if (is_scheduled(FCDBAS)) {
- prout(_("Starbase in %s is currently under Commander attack."),
- cramlc(quadrant, game.battle));
- prout(_("It can hold out until Stardate %d."),
- (int)scheduled(FCDBAS));
- }
- else if (game.isatb == 1) {
- prout(_("Starbase in %s is under Super-commander attack."),
- cramlc(quadrant, game.state.kscmdr));
- prout(_("It can hold out until Stardate %d."),
- (int)scheduled(FSCDBAS));
- } else {
- prout(_("No Starbase is currently under attack."));
- }
- } else {
- if (is_scheduled(FCDBAS))
- proutn(_("Base in %i - %i attacked by C. Alive until %.1f"), game.battle.x, game.battle.y, scheduled(FCDBAS));
- if (game.isatb)
- proutn(_("Base in %i - %i attacked by S. Alive until %.1f"), game.state.kscmdr.x, game.state.kscmdr.y, scheduled(FSCDBAS));
- clreol();
- }
-}
-
-
-void report(void)
-/* report on general game status */
-{
- char *s1,*s2,*s3;
-
- chew();
- s1 = (game.thawed?_("thawed "):"");
- switch (game.length) {
- case 1: s2=_("short"); break;
- case 2: s2=_("medium"); break;
- case 4: s2=_("long"); break;
- default: s2=_("unknown length"); break;
- }
- switch (game.skill) {
- case SKILL_NOVICE: s3=_("novice"); break;
- case SKILL_FAIR: s3=_("fair"); break;
- case SKILL_GOOD: s3=_("good"); break;
- case SKILL_EXPERT: s3=_("expert"); break;
- case SKILL_EMERITUS: s3=_("emeritus"); break;
- default: s3=_("skilled"); break;
- }
- skip(1);
- prout(_("You %s a %s%s %s game."),
- game.alldone? _("were playing") : _("are playing"), s1, s2, s3);
- if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) prout(_("No plaque is allowed."));
- if (game.tourn) prout(_("This is tournament game %d."), game.tourn);
- prout(_("Your secret password is \"%s\""),game.passwd);
- proutn(_("%d of %d Klingons have been killed"), KLINGKILLED, INKLINGTOT);
- if (NKILLC) prout(_(", including %d Commander%s."), NKILLC, NKILLC==1?"":_("s"));
- else if (NKILLK + NKILLSC > 0) prout(_(", but no Commanders."));
- else prout(".");
- if (game.skill > SKILL_FAIR) prout(_("The Super Commander has %sbeen destroyed."),
- game.state.nscrem?_("not "):"");
- if (game.state.rembase != game.inbase) {
- proutn(_("There "));
- if (game.inbase-game.state.rembase==1) proutn(_("has been 1 base"));
- else {
- proutn(_("have been %d bases"), game.inbase-game.state.rembase);
- }
- prout(_(" destroyed, %d remaining."), game.state.rembase);
- }
- else prout(_("There are %d bases."), game.inbase);
- if (!damaged(DRADIO) || game.condition == docked || game.iseenit) {
- /* Don't report this if not seen and
- either the radio is dead or not at base! */
- attakreport(false);
- game.iseenit = true;
- }
- if (game.casual) prout(_("%d casualt%s suffered so far."),
- game.casual, game.casual==1? "y" : "ies");
- if (game.nhelp) prout(_("There were %d call%s for help."),
- game.nhelp, game.nhelp==1 ? "" : _("s"));
- if (game.ship == IHE) {
- proutn(_("You have "));
- if (game.nprobes) proutn("%d", game.nprobes);
- else proutn(_("no"));
- proutn(_(" deep space probe"));
- if (game.nprobes!=1) proutn(_("s"));
- prout(".");
- }
- if ((!damaged(DRADIO) || game.condition == docked)
- && is_scheduled(FDSPROB)) {
- if (game.isarmed)
- proutn(_("An armed deep space probe is in"));
- else
- proutn(_("A deep space probe is in"));
- proutn(cramlc(quadrant, game.probec));
- prout(".");
- }
- if (game.icrystl) {
- if (game.cryprob <= .05)
- prout(_("Dilithium crystals aboard ship... not yet used."));
- else {
- int i=0;
- double ai = 0.05;
- while (game.cryprob > ai) {
- ai *= 2.0;
- i++;
- }
- prout(_("Dilithium crystals have been used %d time%s."),
- i, i==1? "" : _("s"));
- }
- }
- skip(1);
-}
-
-void lrscan(void)
-/* long-range sensor scan */
-{
- int x, y;
- if (damaged(DLRSENS)) {
- /* Now allow base's sensors if docked */
- if (game.condition != docked) {
- prout(_("LONG-RANGE SENSORS DAMAGED."));
- return;
- }
- prout(_("Starbase's long-range scan"));
- }
- else {
- prout(_("Long-range scan"));
- }
- for (x = game.quadrant.x-1; x <= game.quadrant.x+1; x++) {
- proutn(" ");
- for (y = game.quadrant.y-1; y <= game.quadrant.y+1; y++) {
- if (!VALID_QUADRANT(x, y))
- proutn(" -1");
- else {
- if (!damaged(DRADIO))
- game.state.galaxy[x][y].charted = true;
- game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons;
- game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase;
- game.state.chart[x][y].stars = game.state.galaxy[x][y].stars;
- if (game.state.galaxy[x][y].supernova)
- proutn(" ***");
- else
- proutn(" %3d", game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars);
- }
- }
- prout(" ");
- }
-}
-
-void dreprt(void)
-/* damage report */
-{
- bool jdam = false;
- int i;
- chew();
-
- for (i = 0; i < NDEVICES; i++) {
- if (damaged(i)) {
- if (!jdam) {
- prout(_("DEVICE -REPAIR TIMES-"));
- prout(_(" IN FLIGHT DOCKED"));
- jdam = true;
- }
- prout(" %16s %8.2f %8.2f",
- device[i],
- game.damage[i]+0.05,
- game.docfac*game.damage[i]+0.005);
- }
- }
- if (!jdam) prout(_("All devices functional."));
-}
-
-void rechart(void)
-/* update the chart in the Enterprise's computer from galaxy data */
-{
- int i, j;
- game.lastchart = game.state.date;
- for_quadrants(i)
- for_quadrants(j)
- if (game.state.galaxy[i][j].charted) {
- game.state.chart[i][j].klingons = game.state.galaxy[i][j].klingons;
- game.state.chart[i][j].starbase = game.state.galaxy[i][j].starbase;
- game.state.chart[i][j].stars = game.state.galaxy[i][j].stars;
- }
-}
-
-void chart(void)
-/* display the star chart */
-{
- int i,j;
- chew();
-
- if (!damaged(DRADIO))
- rechart();
-
- if (game.lastchart < game.state.date && game.condition == docked) {
- prout(_("Spock- \"I revised the Star Chart from the starbase's records.\""));
- rechart();
- }
-
- prout(_(" STAR CHART FOR THE KNOWN GALAXY"));
- if (game.state.date > game.lastchart)
- prout(_("(Last surveillance update %d stardates ago)."),
- (int)(game.state.date-game.lastchart));
- prout(" 1 2 3 4 5 6 7 8");
- for_quadrants(i) {
- proutn("%d |", i);
- for_quadrants(j) {
- char buf[4];
- if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y)
- proutn("<");
- else
- proutn(" ");
- if (game.state.galaxy[i][j].supernova)
- strcpy(buf, "***");
- else if (!game.state.galaxy[i][j].charted && game.state.galaxy[i][j].starbase)
- strcpy(buf, ".1.");
- else if (game.state.galaxy[i][j].charted)
- sprintf(buf, "%3d", game.state.chart[i][j].klingons*100 + game.state.chart[i][j].starbase * 10 + game.state.chart[i][j].stars);
- else
- strcpy(buf, "...");
- proutn(buf);
- if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y)
- proutn(">");
- else
- proutn(" ");
- }
- proutn(" |");
- if (i<GALSIZE) skip(1);
- }
-}
-
-static void sectscan(int goodScan, int i, int j)
-/* light up an individual dot in a sector */
-{
- if (goodScan || (abs(i-game.sector.x)<= 1 && abs(j-game.sector.y) <= 1)){
- if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
- switch (game.condition) {
- case red: textcolor(RED); break;
- case green: textcolor(GREEN); break;
- case yellow: textcolor(YELLOW); break;
- case docked: textcolor(CYAN); break;
- case dead: textcolor(BROWN);
- }
- if (game.quad[i][j] != game.ship)
- highvideo();
- }
- proutn("%c ",game.quad[i][j]);
- textcolor(DEFAULT);
- }
- else
- proutn("- ");
-}
-
-void status(int req)
-/* print status report lines */
-{
-#define RQ(n, a) if (!req || req == n) do { a } while(0)
- char *cp = NULL, s[256];
- int t, dam = 0;
-
- RQ(1,
- prstat(_("Stardate"), _("%.1f, Time Left %.2f"), game.state.date, game.state.remtime);
- );
-
- RQ(2,
- if (game.condition != docked) newcnd();
- switch (game.condition) {
- case red: cp = _("RED"); break;
- case green: cp = _("GREEN"); break;
- case yellow: cp = _("YELLOW"); break;
- case docked: cp = _("DOCKED"); break;
- case dead: cp = _("DEAD"); break;
- }
- for (t=0;t<NDEVICES;t++)
- if (game.damage[t]>0)
- dam++;
- prstat(_("Condition"), _("%s, %i DAMAGES"), cp, dam);
- );
-
- RQ(3,
- prstat(_("Position"), "%d - %d , %d - %d",
- game.quadrant.x, game.quadrant.y, game.sector.x, game.sector.y);
- );
-
- RQ(4,
- if (damaged(DLIFSUP)) {
- if (game.condition == docked)
- sprintf(s, _("DAMAGED, Base provides"));
- else
- sprintf(s, _("DAMAGED, reserves=%4.2f"), game.lsupres);
- }
- else
- sprintf(s, _("ACTIVE"));
- prstat(_("Life Support"), s);
- );
-
- RQ(5,
- prstat(_("Warp Factor"), "%.1f", game.warpfac);
- );
-
- RQ(6,
- prstat(_("Energy"), "%.2f%s", game.energy,
- (game.icrystl && (game.options & OPTION_SHOWME)) ? /* ESR */
- _(" (have crystals)") : "");
- );
-
- RQ(7,
- prstat(_("Torpedoes"), "%d", game.torps);
- );
-
- RQ(8,
- if (damaged(DSHIELD))
- strcpy(s, _("DAMAGED,"));
- else if (game.shldup)
- strcpy(s, _("UP,"));
- else
- strcpy(s, _("DOWN,"));
- sprintf(s + strlen(s), _(" %d%% %.1f units"),
- (int)((100.0*game.shield)/game.inshld + 0.5), game.shield);
- prstat(_("Shields"), s);
- );
-
- RQ(9,
- prstat(_("Klingons Left"), "%d", KLINGREM);
- );
-
- RQ(10,
- if (game.options & OPTION_WORLDS) {
- int plnet = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
- if (plnet != NOPLANET && game.state.plnets[plnet].inhabited != UNINHABITED)
- prstat(_("Major system"), "%s", systnames[plnet]);
- else
- prout(_("Sector is uninhabited"));
- }
- );
-
- RQ(11,
- attakreport(!req);
- );
-
-#undef RQ
-}
-
-void request(void)
-{
- int req;
- static char requests[][3] =
- {"da","co","po","ls","wa","en","to","sh","kl","sy", "ti"};
-
- while (scan() == IHEOL)
- proutn(_("Information desired? "));
- chew();
- for (req = 0; req < ARRAY_SIZE(requests); req++)
- if (strncmp(citem, requests[req], min(2,strlen(citem)))==0)
- break;
- if (req >= ARRAY_SIZE(requests)) {
- prout(_("UNRECOGNIZED REQUEST. Legal requests are:"));
- prout((" date, condition, position, lsupport, warpfactor,"));
- prout((" energy, torpedoes, shields, klingons, system, time."));
- return;
- }
- status(req + 1);
-}
-
-void srscan(void)
-/* short-range scan */
-{
- int i, j;
- int goodScan=true;
- if (damaged(DSRSENS)) {
- /* Allow base's sensors if docked */
- if (game.condition != docked) {
- prout(_(" S.R. SENSORS DAMAGED!"));
- goodScan=false;
- }
- else
- prout(_(" [Using Base's sensors]"));
- }
- else prout(_(" Short-range scan"));
- if (goodScan && !damaged(DRADIO)) {
- game.state.chart[game.quadrant.x][game.quadrant.y].klingons = game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons;
- game.state.chart[game.quadrant.x][game.quadrant.y].starbase = game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase;
- game.state.chart[game.quadrant.x][game.quadrant.y].stars = game.state.galaxy[game.quadrant.x][game.quadrant.y].stars;
- game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
- }
- prout(" 1 2 3 4 5 6 7 8 9 10");
- if (game.condition != docked) newcnd();
- for (i = 1; i <= QUADSIZE; i++) {
- proutn("%2d ", i);
- for_sectors(j) {
- sectscan(goodScan, i, j);
- }
- skip(1);
- }
-}
-
-
-void eta(void)
-/* use computer to get estimated time of arrival for a warp jump */
-{
- coord w1, w2;
- bool wfl, prompt = false;
- double ttime, twarp, tpower;
- if (damaged(DCOMPTR)) {
- prout(_("COMPUTER DAMAGED, USE A POCKET CALCULATOR."));
- skip(1);
- return;
- }
- if (scan() != IHREAL) {
- prompt = true;
- chew();
- proutn(_("Destination quadrant and/or sector? "));
- if (scan()!=IHREAL) {
- huh();
- return;
- }
- }
- w1.y = aaitem +0.5;
- if (scan() != IHREAL) {
- huh();
- return;
- }
- w1.x = aaitem + 0.5;
- if (scan() == IHREAL) {
- w2.y = aaitem + 0.5;
- if (scan() != IHREAL) {
- huh();
- return;
- }
- w2.x = aaitem + 0.5;
- }
- else {
- if (game.quadrant.y>w1.x) w2.x = 1;
- else w2.x=QUADSIZE;
- if (game.quadrant.x>w1.y) w2.y = 1;
- else w2.y=QUADSIZE;
- }
-
- if (!VALID_QUADRANT(w1.x, w1.y) || !VALID_SECTOR(w2.x, w2.y)) {
- huh();
- return;
- }
- game.dist = sqrt(square(w1.y-game.quadrant.y+0.1*(w2.y-game.sector.y))+
- square(w1.x-game.quadrant.x+0.1*(w2.x-game.sector.x)));
- wfl = false;
-
- if (prompt) prout(_("Answer \"no\" if you don't know the value:"));
- for (;;) {
- chew();
- proutn(_("Time or arrival date? "));
- if (scan()==IHREAL) {
- ttime = aaitem;
- if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
- if (ttime <= 1e-10 ||
- (twarp=(floor(sqrt((10.0*game.dist)/ttime)*10.0)+1.0)/10.0) > 10) {
- prout(_("We'll never make it, sir."));
- chew();
- return;
- }
- if (twarp < 1.0) twarp = 1.0;
- break;
- }
- chew();
- proutn(_("Warp factor? "));
- if (scan()== IHREAL) {
- wfl = true;
- twarp = aaitem;
- if (twarp<1.0 || twarp > 10.0) {
- huh();
- return;
- }
- break;
- }
- prout(_("Captain, certainly you can give me one of these."));
- }
- for (;;) {
- chew();
- ttime = (10.0*game.dist)/square(twarp);
- tpower = game.dist*twarp*twarp*twarp*(game.shldup+1);
- if (tpower >= game.energy) {
- prout(_("Insufficient energy, sir."));
- if (!game.shldup || tpower > game.energy*2.0) {
- if (!wfl) return;
- proutn(_("New warp factor to try? "));
- if (scan() == IHREAL) {
- wfl = true;
- twarp = aaitem;
- if (twarp<1.0 || twarp > 10.0) {
- huh();
- return;
- }
- continue;
- }
- else {
- chew();
- skip(1);
- return;
- }
- }
- prout(_("But if you lower your shields,"));
- proutn(_("remaining"));
- tpower /= 2;
- }
- else
- proutn(_("Remaining"));
- prout(_(" energy will be %.2f."), game.energy-tpower);
- if (wfl) {
- prout(_("And we will arrive at stardate %.2f."),
- game.state.date+ttime);
- }
- else if (twarp==1.0)
- prout(_("Any warp speed is adequate."));
- else {
- prout(_("Minimum warp needed is %.2f,"), twarp);
- prout(_("and we will arrive at stardate %.2f."),
- game.state.date+ttime);
- }
- if (game.state.remtime < ttime)
- prout(_("Unfortunately, the Federation will be destroyed by then."));
- if (twarp > 6.0)
- prout(_("You'll be taking risks at that speed, Captain"));
- if ((game.isatb==1 && same(game.state.kscmdr, w1) &&
- scheduled(FSCDBAS)< ttime+game.state.date)||
- (scheduled(FCDBAS)<ttime+game.state.date && same(game.battle, w1)))
- prout(_("The starbase there will be destroyed by then."));
- proutn(_("New warp factor to try? "));
- if (scan() == IHREAL) {
- wfl = true;
- twarp = aaitem;
- if (twarp<1.0 || twarp > 10.0) {
- huh();
- return;
- }
- }
- else {
- chew();
- skip(1);
- return;
- }
- }
-
-}
-
-#if BSD_BUG_FOR_BUG
-/*
- * A visual scan is made in a particular direction of three sectors
- * in the general direction specified. This takes time, and
- * Klingons can attack you, so it should be done only when sensors
- * are out. Code swiped from BSD-Trek. Not presently used, as we
- * automatically display all adjacent sectors on the short-range
- * scan even when short-range sensors are out.
- */
-
-/* This struct[] has the delta x, delta y for particular directions */
-coord visdelta[] =
-{
- {-1,-1},
- {-1, 0},
- {-1, 1},
- {0, 1},
- {1, 1},
- {1, 0},
- {1, -1},
- {0, -1},
- {-1,-1},
- {-1, 0},
- {-1, 1},
-};
-
-void visual(void)
-{
- int co, ix, iy;
- coord *v;
-
- if (scan() != IHREAL) {
- chew();
- proutn(_("Direction? "));
- if (scan()!=IHREAL) {
- huh();
- return;
- }
- }
- if (aaitem < 0.0 || aaitem > 360.0)
- return;
- co = (aaitem + 22) / 45;
- v = &visdelta[co];
- ix = game.sector.x + v->x;
- iy = game.sector.y + v->y;
- if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
- co = '?';
- else
- co = game.quad[ix][iy];
- printf("%d,%d %c ", ix, iy, co);
- v++;
- ix = game.sector.x + v->x;
- iy = game.sector.y + v->y;
- if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
- co = '?';
- else
- co = game.quad[ix][iy];
- printf("%c ", co);
- v++;
- ix = game.sector.x + v->x;
- iy = game.sector.y + v->y;
- if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
- co = '?';
- else
- co = game.quad[ix][iy];
- printf("%c %d,%d\n", co, ix, iy);
- game.optime = 0.5;
- game.ididit = true;
-}
-#endif