Ready to ship 2.8
[super-star-trek.git] / src / reports.c
diff --git a/src/reports.c b/src/reports.c
deleted file mode 100644 (file)
index 0e3ad48..0000000
+++ /dev/null
@@ -1,630 +0,0 @@
-#include "sst.h"
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-
-void attakreport(bool curt)
-/* report status of bases under attack */
-{
-    if (!curt) {
-       if (is_scheduled(FCDBAS)) {
-           prout(_("Starbase in %s is currently under Commander attack."),
-                 cramlc(quadrant, game.battle));
-           prout(_("It can hold out until Stardate %d."),
-                 (int)scheduled(FCDBAS));
-       }
-       if (game.isatb == 1) {
-           prout(_("Starbase in %s is under Super-commander attack."),
-                 cramlc(quadrant, game.state.kscmdr));
-           prout(_("It can hold out until Stardate %d."),
-                 (int)scheduled(FSCDBAS));
-       }
-    } else {
-        if (is_scheduled(FCDBAS))
-           proutn(_("Base in %i - %i attacked by C. Alive until %.1f"), game.battle.x, game.battle.y, scheduled(FCDBAS));
-        if (game.isatb)
-           proutn(_("Base in %i - %i attacked by S. Alive until %.1f"), game.state.kscmdr.x, game.state.kscmdr.y, scheduled(FSCDBAS));
-    }
-    clreol();
-}
-       
-
-void report(void)
-/* report on general game status */
-{
-    char *s1,*s2,*s3;
-
-    chew();
-    s1 = (game.thawed?_("thawed "):"");
-    switch (game.length) {
-    case 1: s2=_("short"); break;
-    case 2: s2=_("medium"); break;
-    case 4: s2=_("long"); break;
-    default: s2=_("unknown length"); break;
-    }
-    switch (game.skill) {
-    case SKILL_NOVICE: s3=_("novice"); break;
-    case SKILL_FAIR: s3=_("fair"); break;
-    case SKILL_GOOD: s3=_("good"); break;
-    case SKILL_EXPERT: s3=_("expert"); break;
-    case SKILL_EMERITUS: s3=_("emeritus"); break;
-    default: s3=_("skilled"); break;
-    }
-    prout("");
-    prout(_("You %s a %s%s %s game."),
-         game.alldone? _("were playing") : _("are playing"), s1, s2, s3);
-    if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) prout(_("No plaque is allowed."));
-    if (game.tourn) prout(_("This is tournament game %d."), game.tourn);
-    prout(_("Your secret password is \"%s\""),game.passwd);
-    proutn(_("%d of %d Klingons have been killed"), KLINGKILLED, INKLINGTOT);
-    if (NKILLC) prout(_(", including %d Commander%s."), NKILLC, NKILLC==1?"":_("s"));
-    else if (NKILLK + NKILLSC > 0) prout(_(", but no Commanders."));
-    else prout(".");
-    if (game.skill > SKILL_FAIR) prout(_("The Super Commander has %sbeen destroyed."),
-                                 game.state.nscrem?_("not "):"");
-    if (game.state.rembase != game.inbase) {
-       proutn(_("There "));
-       if (game.inbase-game.state.rembase==1) proutn(_("has been 1 base"));
-       else {
-           proutn(_("have been %d bases"), game.inbase-game.state.rembase);
-       }
-       prout(_(" destroyed, %d remaining."), game.state.rembase);
-    }
-    else prout(_("There are %d bases."), game.inbase);
-    if (!damaged(DRADIO) || game.condition == docked || game.iseenit) {
-       /* Don't report this if not seen and
-          either the radio is dead or not at base! */
-       attakreport(false);
-       game.iseenit = true;
-    }
-    if (game.casual) prout(_("%d casualt%s suffered so far."),
-                     game.casual, game.casual==1? "y" : "ies");
-    if (game.nhelp) prout(_("There were %d call%s for help."),
-                    game.nhelp, game.nhelp==1 ? "" : _("s"));
-    if (game.ship == IHE) {
-       proutn(_("You have "));
-       if (game.nprobes) proutn("%d", game.nprobes);
-       else proutn(_("no"));
-       proutn(_(" deep space probe"));
-       if (game.nprobes!=1) proutn(_("s"));
-       prout(".");
-    }
-    if ((!damaged(DRADIO) || game.condition == docked)
-               && is_scheduled(FDSPROB)) {
-       if (game.isarmed) 
-           proutn(_("An armed deep space probe is in"));
-       else
-           proutn(_("A deep space probe is in"));
-       proutn(cramlc(quadrant, game.probec));
-       prout(".");
-    }
-    if (game.icrystl) {
-       if (game.cryprob <= .05)
-           prout(_("Dilithium crystals aboard ship... not yet used."));
-       else {
-           int i=0;
-           double ai = 0.05;
-           while (game.cryprob > ai) {
-               ai *= 2.0;
-               i++;
-           }
-           prout(_("Dilithium crystals have been used %d time%s."),
-                 i, i==1? "" : _("s"));
-       }
-    }
-    skip(1);
-}
-       
-void lrscan(void) 
-/* long-range sensor scan */
-{
-    int x, y;
-    chew();
-    if (damaged(DLRSENS)) {
-       /* Now allow base's sensors if docked */
-       if (game.condition != docked) {
-           prout(_("LONG-RANGE SENSORS DAMAGED."));
-           return;
-       }
-       prout(_("Starbase's long-range scan"));
-    }
-    else {
-       prout(_("Long-range scan"));
-    }
-    for (x = game.quadrant.x-1; x <= game.quadrant.x+1; x++) {
-       proutn(" ");
-       for (y = game.quadrant.y-1; y <= game.quadrant.y+1; y++) {
-           if (!VALID_QUADRANT(x, y))
-               proutn("  -1");
-           else {
-               if (!damaged(DRADIO))
-                   game.state.galaxy[x][y].charted = true;
-               game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons;
-               game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase;
-               game.state.chart[x][y].stars = game.state.galaxy[x][y].stars;
-               if (game.state.galaxy[x][y].supernova) 
-                   proutn(" ***");
-               else
-                   proutn(" %3d", game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars);
-           }
-       }
-       prout(" ");
-    }
-}
-
-void dreprt(void) 
-/* damage report */
-{
-    bool jdam = false;
-    int i;
-    chew();
-
-    for (i = 0; i < NDEVICES; i++) {
-       if (damaged(i)) {
-           if (!jdam) {
-               prout(_("DEVICE            -REPAIR TIMES-"));
-               prout(_("                IN FLIGHT   DOCKED"));
-               jdam = true;
-           }
-           prout("  %16s %8.2f  %8.2f", 
-                 device[i],
-                 game.damage[i]+0.05,
-                 game.docfac*game.damage[i]+0.005);
-       }
-    }
-    if (!jdam) prout(_("All devices functional."));
-}
-
-void rechart(void)
-/* update the chart in the Enterprise's computer from galaxy data */
-{
-    int i, j;
-    game.lastchart = game.state.date;
-    for_quadrants(i)
-       for_quadrants(j) 
-           if (game.state.galaxy[i][j].charted) {
-               game.state.chart[i][j].klingons = game.state.galaxy[i][j].klingons;
-               game.state.chart[i][j].starbase = game.state.galaxy[i][j].starbase;
-               game.state.chart[i][j].stars = game.state.galaxy[i][j].stars;
-           }
-}
-
-void chart(bool title)
-/* display the star chart */ 
-{
-    int i,j;
-    chew();
-
-    if (!damaged(DRADIO))
-       rechart();
-
-    if (game.lastchart < game.state.date && game.condition == docked) {
-       prout(_("Spock-  \"I revised the Star Chart from the starbase's records.\""));
-       rechart();
-    }
-
-    if (!title) prout(_("       STAR CHART FOR THE KNOWN GALAXY"));
-    if (game.state.date > game.lastchart)
-       prout(_("(Last surveillance update %d stardates ago)."),
-             (int)(game.state.date-game.lastchart));
-    prout("      1    2    3    4    5    6    7    8");
-    for_quadrants(i) {
-       proutn("%d |", i);
-       for_quadrants(j) {
-           char buf[4];
-           if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y)
-               proutn("<");
-           else
-               proutn(" ");
-           if (game.state.galaxy[i][j].supernova)
-               strcpy(buf, "***");
-           else if (!game.state.galaxy[i][j].charted && game.state.galaxy[i][j].starbase)
-               strcpy(buf, ".1.");
-           else if (game.state.galaxy[i][j].charted)
-               sprintf(buf, "%3d", game.state.chart[i][j].klingons*100 + game.state.chart[i][j].starbase * 10 + game.state.chart[i][j].stars);
-           else
-               strcpy(buf, "...");
-           proutn(buf);
-           if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y)
-               proutn(">");
-           else
-               proutn(" ");
-       }
-       proutn("  |");
-       if (i<GALSIZE) skip(1);
-    }
-    prout("");
-}
-
-static void sectscan(int goodScan, int i, int j) 
-/* light up an individual dot in a sector */
-{
-    if (goodScan || (abs(i-game.sector.x)<= 1 && abs(j-game.sector.y) <= 1)){
-       if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
-           switch (game.condition) {
-           case red: textcolor(RED); break;
-           case green: textcolor(GREEN); break;
-           case yellow: textcolor(YELLOW); break;
-           case docked: textcolor(CYAN); break;
-           case dead: textcolor(BROWN);
-           }
-           if (game.quad[i][j] != game.ship) 
-               highvideo();
-       }
-       proutn("%c ",game.quad[i][j]);
-       textcolor(DEFAULT);
-    }
-    else
-       proutn("- ");
-}
-
-static void status(int req)
-/* print status report lines */
-{
-    char *cp = NULL;
-    int t, dam = 0;
-    switch (req) {
-    case 1:
-       proutn(_("Stardate      %.1f, Time Left %.2f"), game.state.date, game.state.remtime);
-       break;
-    case 2:
-       if (game.condition != docked) newcnd();
-       switch (game.condition) {
-       case red: cp = _("RED"); break;
-       case green: cp = _("GREEN"); break;
-       case yellow: cp = _("YELLOW"); break;
-       case docked: cp = _("DOCKED"); break;
-       case dead: cp = _("DEAD"); break;
-       }
-       for (t=0;t<NDEVICES;t++)
-           if (game.damage[t]>0) 
-               dam++;
-       proutn(_("Condition     %s, %i DAMAGES"), cp, dam);
-       break;
-    case 3:
-       proutn(_("Position      %d - %d , %d - %d"),
-              game.quadrant.x, game.quadrant.y, game.sector.x, game.sector.y);
-       break;
-    case 4:
-       proutn(_("Life Support  "));
-       if (damaged(DLIFSUP)) {
-           if (game.condition == docked)
-               proutn(_("DAMAGED, Base provides"));
-           else
-               proutn(_("DAMAGED, reserves=%4.2f"), game.lsupres);
-       }
-       else
-           proutn(_("ACTIVE"));
-       break;
-    case 5:
-       proutn(_("Warp Factor   %.1f"), game.warpfac);
-       break;
-    case 6:
-       proutn(_("Energy        %.2f"), game.energy);
-       if (game.icrystl && (game.options & OPTION_SHOWME))     /* ESR */
-           proutn(_(" (have crystals)"));
-       break;
-    case 7:
-       proutn(_("Torpedoes     %d"), game.torps);
-       break;
-    case 8:
-       proutn(_("Shields       "));
-       if (damaged(DSHIELD))
-           proutn(_("DAMAGED,"));
-       else if (game.shldup)
-           proutn(_("UP,"));
-       else
-           proutn(_("DOWN,"));
-       proutn(_(" %d%% %.1f units"),
-              (int)((100.0*game.shield)/game.inshld + 0.5), game.shield);
-       break;
-    case 9:
-       proutn(_("Klingons Left %d"), KLINGREM);
-       break;
-    case 10:
-       if (game.options & OPTION_WORLDS) {
-           int plnet = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
-           if (plnet != NOPLANET && game.state.plnets[plnet].inhabited != UNINHABITED)
-               proutn(_("Major system  %s"), systnames[plnet]);
-           else
-               proutn(_("Sector is uninhabited"));
-       }
-
-       break;
-    case 11:
-       attakreport(true);
-       break;
-    }
-}
-               
-void srscan(scantype type)
-/* short-range scan */
-{
-    /* the "sy" request is undocumented */
-    static char requests[][3] =
-       {"","da","co","po","ls","wa","en","to","sh","kl","sy", "ti"};
-    
-    int i, j, jj, req=0;
-    int goodScan=true, leftside=true, rightside=true, title=false; 
-    switch (type) {
-    case SCAN_FULL: // SRSCAN
-       if (damaged(DSRSENS)) {
-           /* Allow base's sensors if docked */
-           if (game.condition != docked) {
-               prout(_("   S.R. SENSORS DAMAGED!"));
-               goodScan=false;
-           }
-           else
-               prout(_("  [Using Base's sensors]"));
-       }
-       else prout(_("     Short-range scan"));
-       if (goodScan && !damaged(DRADIO)) { 
-           game.state.chart[game.quadrant.x][game.quadrant.y].klingons = game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons;
-           game.state.chart[game.quadrant.x][game.quadrant.y].starbase = game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase;
-           game.state.chart[game.quadrant.x][game.quadrant.y].stars = game.state.galaxy[game.quadrant.x][game.quadrant.y].stars;
-           game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
-       }
-       scan();
-       if (isit("chart")) title = true;
-       if (isit("no")) rightside = false;
-       chew();
-       prout("    1 2 3 4 5 6 7 8 9 10");
-       break;
-    case SCAN_REQUEST:
-       while (scan() == IHEOL)
-           proutn(_("Information desired? "));
-       chew();
-       for (req = 1; req <= sizeof(requests)/sizeof(requests[0]); req++)
-           if (strncmp(citem,requests[req],min(2,strlen(citem)))==0)
-               break;
-       if (req > sizeof(requests)/sizeof(requests[0])) {
-           prout(_("UNRECOGNIZED REQUEST. Legal requests are:"));
-           prout(("  date, condition, position, lsupport, warpfactor,"));
-           prout(("  energy, torpedoes, shields, klingons, time, system, bases."));
-           return;
-       }
-       // no break
-    case SCAN_STATUS: // STATUS
-       chew();
-       leftside = false;
-       skip(1);
-       // no break
-    case SCAN_NO_LEFTSIDE: // REQUEST
-       leftside=false;
-       break;
-    }
-    if (game.condition != docked) newcnd();
-    for (i = 1; i <= max(QUADSIZE, sizeof(requests)/sizeof(requests[0])); i++) {
-       jj = (req!=0 ? req : i);
-       if (leftside && i <= QUADSIZE) {
-           proutn("%2d  ", i);
-           for_sectors(j) {
-               sectscan(goodScan, i, j);
-           }
-       }
-       if (rightside)
-           status(jj);
-       if (i<sizeof(requests)/sizeof(requests[0])) skip(1);
-       if (req!=0) return;
-    }
-    prout("");
-    if (title) chart(true);
-}
-                       
-                       
-void eta(void)
-/* use computer to get estimated time of arrival for a warp jump */
-{
-    coord w1, w2;
-    bool wfl, prompt = false;
-    double ttime, twarp, tpower;
-    if (damaged(DCOMPTR)) {
-       prout(_("COMPUTER DAMAGED, USE A POCKET CALCULATOR."));
-       skip(1);
-       return;
-    }
-    if (scan() != IHREAL) {
-       prompt = true;
-       chew();
-       proutn(_("Destination quadrant and/or sector? "));
-       if (scan()!=IHREAL) {
-           huh();
-           return;
-       }
-    }
-    w1.y = aaitem +0.5;
-    if (scan() != IHREAL) {
-       huh();
-       return;
-    }
-    w1.x = aaitem + 0.5;
-    if (scan() == IHREAL) {
-       w2.y = aaitem + 0.5;
-       if (scan() != IHREAL) {
-           huh();
-           return;
-       }
-       w2.x = aaitem + 0.5;
-    }
-    else {
-       if (game.quadrant.y>w1.x) w2.x = 1;
-       else w2.x=QUADSIZE;
-       if (game.quadrant.x>w1.y) w2.y = 1;
-       else w2.y=QUADSIZE;
-    }
-
-    if (!VALID_QUADRANT(w1.x, w1.y) || !VALID_SECTOR(w2.x, w2.y)) {
-       huh();
-       return;
-    }
-    game.dist = sqrt(square(w1.y-game.quadrant.y+0.1*(w2.y-game.sector.y))+
-               square(w1.x-game.quadrant.x+0.1*(w2.x-game.sector.x)));
-    wfl = false;
-
-    if (prompt) prout(_("Answer \"no\" if you don't know the value:"));
-    for (;;) {
-       chew();
-       proutn(_("Time or arrival date? "));
-       if (scan()==IHREAL) {
-           ttime = aaitem;
-           if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
-           if (ttime <= 1e-10 ||
-               (twarp=(floor(sqrt((10.0*game.dist)/ttime)*10.0)+1.0)/10.0) > 10) {
-               prout(_("We'll never make it, sir."));
-               chew();
-               return;
-           }
-           if (twarp < 1.0) twarp = 1.0;
-           break;
-       }
-       chew();
-       proutn(_("Warp factor? "));
-       if (scan()== IHREAL) {
-           wfl = true;
-           twarp = aaitem;
-           if (twarp<1.0 || twarp > 10.0) {
-               huh();
-               return;
-           }
-           break;
-       }
-       prout(_("Captain, certainly you can give me one of these."));
-    }
-    for (;;) {
-       chew();
-       ttime = (10.0*game.dist)/square(twarp);
-       tpower = game.dist*twarp*twarp*twarp*(game.shldup+1);
-       if (tpower >= game.energy) {
-           prout(_("Insufficient energy, sir."));
-           if (!game.shldup || tpower > game.energy*2.0) {
-               if (!wfl) return;
-               proutn(_("New warp factor to try? "));
-               if (scan() == IHREAL) {
-                   wfl = true;
-                   twarp = aaitem;
-                   if (twarp<1.0 || twarp > 10.0) {
-                       huh();
-                       return;
-                   }
-                   continue;
-               }
-               else {
-                   chew();
-                   skip(1);
-                   return;
-               }
-           }
-           prout(_("But if you lower your shields,"));
-           proutn(_("remaining"));
-           tpower /= 2;
-       }
-       else
-           proutn(_("Remaining"));
-       prout(_(" energy will be %.2f."), game.energy-tpower);
-       if (wfl) {
-           prout(_("And we will arrive at stardate %.2f."),
-                 game.state.date+ttime);
-       }
-       else if (twarp==1.0)
-           prout(_("Any warp speed is adequate."));
-       else {
-           prout(_("Minimum warp needed is %.2f,"), twarp);
-           prout(_("and we will arrive at stardate %.2f."),
-                 game.state.date+ttime);
-       }
-       if (game.state.remtime < ttime)
-           prout(_("Unfortunately, the Federation will be destroyed by then."));
-       if (twarp > 6.0)
-           prout(_("You'll be taking risks at that speed, Captain"));
-       if ((game.isatb==1 && same(game.state.kscmdr, w1) &&
-            scheduled(FSCDBAS)< ttime+game.state.date)||
-           (scheduled(FCDBAS)<ttime+game.state.date && same(game.battle, w1)))
-           prout(_("The starbase there will be destroyed by then."));
-       proutn(_("New warp factor to try? "));
-       if (scan() == IHREAL) {
-           wfl = true;
-           twarp = aaitem;
-           if (twarp<1.0 || twarp > 10.0) {
-               huh();
-               return;
-           }
-       }
-       else {
-           chew();
-           skip(1);
-           return;
-       }
-    }
-                       
-}
-
-#if BSD_BUG_FOR_BUG
-/*
- *     A visual scan is made in a particular direction of three sectors
- *     in the general direction specified.  This takes time, and
- *     Klingons can attack you, so it should be done only when sensors
- *     are out.  Code swiped from BSD-Trek.  Not presently used, as we
- *     automatically display all adjacent sectors on the short-range
- *     scan even when short-range sensors are out.
- */
-
-/* This struct[] has the delta x, delta y for particular directions */
-coord visdelta[] =
-{
-    {-1,-1},
-    {-1, 0},
-    {-1, 1},
-    {0,         1},
-    {1,         1},
-    {1,         0},
-    {1,        -1},
-    {0,        -1},
-    {-1,-1},
-    {-1, 0},
-    {-1, 1},
-};
-
-void visual(void)
-{
-    int                co, ix, iy;
-    coord      *v;
-
-    if (scan() != IHREAL) {
-       chew();
-       proutn(_("Direction? "));
-       if (scan()!=IHREAL) {
-           huh();
-           return;
-       }
-    }
-    if (aaitem < 0.0 || aaitem > 360.0)
-       return;
-    co = (aaitem + 22) / 45;
-    v = &visdelta[co];
-    ix = game.sector.x + v->x;
-    iy = game.sector.y + v->y;
-    if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
-       co = '?';
-    else
-       co = game.quad[ix][iy];
-    printf("%d,%d %c ", ix, iy, co);
-    v++;
-    ix = game.sector.x + v->x;
-    iy = game.sector.y + v->y;
-    if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
-       co = '?';
-    else
-       co = game.quad[ix][iy];
-    printf("%c ", co);
-    v++;
-    ix = game.sector.x + v->x;
-    iy = game.sector.y + v->y;
-    if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
-       co = '?';
-    else
-       co = game.quad[ix][iy];
-    printf("%c %d,%d\n", co, ix, iy);
-    game.optime = 0.5;
-    game.ididit = true;
-}
-#endif