#include <stdlib.h>
#include <string.h>
-void attakreport(bool curt)
+void attackreport(bool curt)
/* report status of bases under attack */
{
if (!curt) {
skip(1);
prout(_("You %s a %s%s %s game."),
game.alldone? _("were playing") : _("are playing"), s1, s2, s3);
- if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) prout(_("No plaque is allowed."));
- if (game.tourn) prout(_("This is tournament game %d."), game.tourn);
+ if (game.skill>SKILL_GOOD && game.thawed && !game.alldone)
+ prout(_("No plaque is allowed."));
+ if (game.tourn)
+ prout(_("This is tournament game %d."), game.tourn);
prout(_("Your secret password is \"%s\""),game.passwd);
- proutn(_("%d of %d Klingons have been killed"), KLINGKILLED, INKLINGTOT);
- if (NKILLC) prout(_(", including %d Commander%s."), NKILLC, NKILLC==1?"":_("s"));
- else if (NKILLK + NKILLSC > 0) prout(_(", but no Commanders."));
- else prout(".");
- if (game.skill > SKILL_FAIR) prout(_("The Super Commander has %sbeen destroyed."),
- game.state.nscrem?_("not "):"");
+ proutn(_("%d of %d Klingons have been killed"),
+ ((game.inkling + game.incom + game.inscom) - (game.state.remkl + game.state.remcom + game.state.nscrem)),
+ (game.inkling + game.incom + game.inscom));
+ if (game.incom - game.state.remcom)
+ prout(_(", including %d Commander%s."), game.incom - game.state.remcom, (game.incom - game.state.remcom)==1?"":_("s"));
+ else if (game.inkling - game.state.remkl + (game.inscom - game.state.nscrem) > 0)
+ prout(_(", but no Commanders."));
+ else
+ prout(".");
+ if (game.skill > SKILL_FAIR)
+ prout(_("The Super Commander has %sbeen destroyed."),
+ game.state.nscrem?_("not "):"");
if (game.state.rembase != game.inbase) {
proutn(_("There "));
- if (game.inbase-game.state.rembase==1) proutn(_("has been 1 base"));
+ if (game.inbase-game.state.rembase==1)
+ proutn(_("has been 1 base"));
else {
proutn(_("have been %d bases"), game.inbase-game.state.rembase);
}
prout(_(" destroyed, %d remaining."), game.state.rembase);
}
- else prout(_("There are %d bases."), game.inbase);
+ else
+ prout(_("There are %d bases."), game.inbase);
if (!damaged(DRADIO) || game.condition == docked || game.iseenit) {
- /* Don't report this if not seen and
- either the radio is dead or not at base! */
- attakreport(false);
+ // Don't report this if not seen and
+ // either the radio is dead or not at base!
+ attackreport(false);
game.iseenit = true;
}
- if (game.casual) prout(_("%d casualt%s suffered so far."),
- game.casual, game.casual==1? "y" : "ies");
- if (game.nhelp) prout(_("There were %d call%s for help."),
- game.nhelp, game.nhelp==1 ? "" : _("s"));
+ if (game.casual)
+ prout(_("%d casualt%s suffered so far."),
+ game.casual, game.casual==1? "y" : "ies");
+ if (game.nhelp)
+ prout(_("There were %d call%s for help."),
+ game.nhelp, game.nhelp==1 ? "" : _("s"));
if (game.ship == IHE) {
proutn(_("You have "));
- if (game.nprobes) proutn("%d", game.nprobes);
- else proutn(_("no"));
+ if (game.nprobes)
+ proutn("%d", game.nprobes);
+ else
+ proutn(_("no"));
proutn(_(" deep space probe"));
- if (game.nprobes!=1) proutn(_("s"));
+ if (game.nprobes!=1)
+ proutn(_("s"));
prout(".");
}
if ((!damaged(DRADIO) || game.condition == docked)
}
}
-void dreprt(void)
+void damagereport(void)
/* damage report */
{
bool jdam = false;
game.docfac*game.damage[i]+0.005);
}
}
- if (!jdam) prout(_("All devices functional."));
+ if (!jdam)
+ prout(_("All devices functional."));
}
void rechart(void)
{
int i, j;
game.lastchart = game.state.date;
- for_quadrants(i)
- for_quadrants(j)
+ for (i = 1; i <= GALSIZE; i++)
+ for (j = 1; j <= GALSIZE; j++)
if (game.state.galaxy[i][j].charted) {
game.state.chart[i][j].klingons = game.state.galaxy[i][j].klingons;
game.state.chart[i][j].starbase = game.state.galaxy[i][j].starbase;
prout(_("(Last surveillance update %d stardates ago)."),
(int)(game.state.date-game.lastchart));
prout(" 1 2 3 4 5 6 7 8");
- for_quadrants(i) {
+ for (i = 1; i <= GALSIZE; i++) {
proutn("%d |", i);
- for_quadrants(j) {
+ for (j = 1; j <= GALSIZE; j++) {
char buf[4];
if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y)
proutn("<");
proutn(" ");
}
proutn(" |");
- if (i<GALSIZE) skip(1);
+ if (i<GALSIZE)
+ skip(1);
}
}
);
RQ(2,
- if (game.condition != docked) newcnd();
+ if (game.condition != docked)
+ newcnd();
switch (game.condition) {
case red: cp = _("RED"); break;
case green: cp = _("GREEN"); break;
);
RQ(9,
- prstat(_("Klingons Left"), "%d", KLINGREM);
+ prstat(_("Klingons Left"), "%d", game.state.remkl + game.state.remcom + game.state.nscrem);
);
RQ(10,
if (game.options & OPTION_WORLDS) {
int plnet = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
- if (plnet != NOPLANET && game.state.plnets[plnet].inhabited != UNINHABITED)
+ if (plnet != NOPLANET && game.state.planets[plnet].inhabited != UNINHABITED)
prstat(_("Major system"), "%s", systnames[plnet]);
else
prout(_("Sector is uninhabited"));
);
RQ(11,
- attakreport(!req);
+ attackreport(!req);
);
#undef RQ
else
prout(_(" [Using Base's sensors]"));
}
- else prout(_(" Short-range scan"));
+ else
+ prout(_(" Short-range scan"));
if (goodScan && !damaged(DRADIO)) {
game.state.chart[game.quadrant.x][game.quadrant.y].klingons = game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons;
game.state.chart[game.quadrant.x][game.quadrant.y].starbase = game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase;
game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
}
prout(" 1 2 3 4 5 6 7 8 9 10");
- if (game.condition != docked) newcnd();
+ if (game.condition != docked)
+ newcnd();
for (i = 1; i <= QUADSIZE; i++) {
proutn("%2d ", i);
- for_sectors(j) {
+ for (j = 1; j <= QUADSIZE; j++) {
sectscan(goodScan, i, j);
}
skip(1);
w2.x = aaitem + 0.5;
}
else {
- if (game.quadrant.y>w1.x) w2.x = 1;
- else w2.x=QUADSIZE;
- if (game.quadrant.x>w1.y) w2.y = 1;
- else w2.y=QUADSIZE;
+ if (game.quadrant.y>w1.x)
+ w2.x = 1;
+ else
+ w2.x=QUADSIZE;
+ if (game.quadrant.x>w1.y)
+ w2.y = 1;
+ else
+ w2.y=QUADSIZE;
}
if (!VALID_QUADRANT(w1.x, w1.y) || !VALID_SECTOR(w2.x, w2.y)) {
square(w1.x-game.quadrant.x+0.1*(w2.x-game.sector.x)));
wfl = false;
- if (prompt) prout(_("Answer \"no\" if you don't know the value:"));
+ if (prompt)
+ prout(_("Answer \"no\" if you don't know the value:"));
for (;;) {
chew();
proutn(_("Time or arrival date? "));
if (scan()==IHREAL) {
ttime = aaitem;
- if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
+ if (ttime > game.state.date)
+ ttime -= game.state.date; // Actually a star date
if (ttime <= 1e-10 ||
(twarp=(floor(sqrt((10.0*game.dist)/ttime)*10.0)+1.0)/10.0) > 10) {
prout(_("We'll never make it, sir."));
chew();
return;
}
- if (twarp < 1.0) twarp = 1.0;
+ if (twarp < 1.0)
+ twarp = 1.0;
break;
}
chew();
if (tpower >= game.energy) {
prout(_("Insufficient energy, sir."));
if (!game.shldup || tpower > game.energy*2.0) {
- if (!wfl) return;
+ if (!wfl)
+ return;
proutn(_("New warp factor to try? "));
if (scan() == IHREAL) {
wfl = true;
}
-#if BSD_BUG_FOR_BUG
+#ifdef BSD_BUG_FOR_BUG
/*
* A visual scan is made in a particular direction of three sectors
* in the general direction specified. This takes time, and