Ready to ship 2.8
[super-star-trek.git] / src / planets.c
diff --git a/src/planets.c b/src/planets.c
deleted file mode 100644 (file)
index 1ab10a1..0000000
+++ /dev/null
@@ -1,588 +0,0 @@
-#include "sst.h"
-
-static char *classes[] = {"M","N","O"};
-
-static int consumeTime(void) 
-{
-/* I think most of this avoidance was caused by overlay scheme.
-   Let's see what happens if all events can occur here */
-
-//  double asave;
-    game.ididit = 1;
-#if 0
-    /* Don't worry about this */
-    if (scheduled(FTBEAM) <= game.state.date+game.optime && game.state.remcom != 0 && game.condit != IHDOCKED) {
-       /* We are about to be tractor beamed -- operation fails */
-       return 1;
-    }
-#endif
-//     asave = scheduled(FSNOVA);
-//     unschedule(FSNOVA); /* defer supernovas */
-    events();  /* Used to avoid if FSCMOVE is scheduled within time */
-//     schedule(FSNOVA, asave-game.state.time);
-    /*fails if game over, quadrant super-novas or we've moved to new quadrant*/
-    if (game.alldone || game.state.galaxy[game.quadx][game.quady].supernova || game.justin != 0) return 1;
-    return 0;
-}
-
-void preport(void) 
-{
-    int iknow = 0, i;
-    skip(1);
-    chew();
-    prout("Spock-  \"Planet report follows, Captain.\"");
-    skip(1);
-    for (i = 0; i < game.inplan; i++) {
-       if ((game.state.plnets[i].known != unknown
-           && game.state.plnets[i].crystals != 0)
-#ifdef DEBUG
-           || ( game.idebug && game.state.plnets[i].x !=0)
-#endif
-           ) {
-           iknow = 1;
-#ifdef DEBUG
-           if (game.idebug && game.state.plnets[i].known==unknown) proutn("(Unknown) ");
-#endif
-           proutn(cramlc(quadrant, game.state.plnets[i].x, game.state.plnets[i].y));
-           proutn("   class ");
-           proutn(classes[game.state.plnets[i].pclass]);
-           proutn("   ");
-           if (game.state.plnets[i].crystals <= 0) proutn("no ");
-           prout("dilithium crystals present.");
-           if (game.state.plnets[i].known==shuttle_down) 
-               prout("    Shuttle Craft Galileo on surface.");
-       }
-    }
-    if (iknow==0) prout("No information available.");
-}
-
-void orbit(void) 
-{
-    skip(1);
-    chew();
-    if (game.inorbit!=0) {
-       prout("Already in standard orbit.");
-       return;
-    }
-    if (game.damage[DWARPEN] != 0 && game.damage[DIMPULS] != 0) {
-       prout("Both warp and impulse engines damaged.");
-       return;
-    }
-    if (game.plnetx == 0 || abs(game.sectx-game.plnetx) > 1 || abs(game.secty-game.plnety) > 1) {
-       crmshp();
-       prout(" not adjacent to planet.");
-       skip(1);
-       return;
-    }
-    game.optime = 0.02+0.03*Rand();
-    prout("Helmsman Sulu-  \"Entering standard orbit, Sir.\"");
-    newcnd();
-    if (consumeTime()) return;
-    game.height = (1400.0+7200.0*Rand());
-    prout("Sulu-  \"Entered orbit at altitude %.2f kilometers.\"", game.height);
-    game.inorbit = 1;
-    game.ididit=1;
-}
-
-void sensor(void) 
-{
-    skip(1);
-    chew();
-    if (game.damage[DSRSENS] != 0.0) {
-       prout("Short range sensors damaged.");
-       return;
-    }
-    if (!game.plnetx && (game.options & OPTION_TTY)) {
-       prout("Spock- \"No planet in this quadrant, Captain.\"");
-       return;
-    }
-    if ((game.plnetx != 0)&& (game.state.plnets[game.iplnet].known == unknown)) {
-       prout("Spock-  \"Sensor scan for %s-", cramlc(quadrant, game.quadx, game.quady));
-       skip(1);
-       prout("         Planet at %s is of class %s.", 
-             cramlc(sector, game.plnetx, game.plnety),
-             classes[game.state.plnets[game.iplnet].pclass]);
-       if (game.state.plnets[game.iplnet].known==shuttle_down) 
-           prout("         Sensors show Galileo still on surface.");
-       proutn("         Readings indicate");
-       if (game.state.plnets[game.iplnet].crystals == 0) proutn(" no");
-       prout(" dilithium crystals present.\"");
-       if (game.state.plnets[game.iplnet].known == unknown) game.state.plnets[game.iplnet].known = known;
-    }
-}
-
-void beam(void) 
-{
-    chew();
-    skip(1);
-    if (game.damage[DTRANSP] != 0) {
-       prout("Transporter damaged.");
-       if (game.damage[DSHUTTL]==0 && (game.state.plnets[game.iplnet].known==shuttle_down || game.iscraft == 1)) {
-           skip(1);
-           proutn("Spock-  \"May I suggest the shuttle craft, Sir?\" ");
-           if (ja() != 0) shuttle();
-       }
-       return;
-    }
-    if (game.inorbit==0) {
-       crmshp();
-       prout(" not in standard orbit.");
-       return;
-    }
-    if (game.shldup!=0) {
-       prout("Impossible to transport through shields.");
-       return;
-    }
-    if (game.state.plnets[game.iplnet].known==unknown) {
-       prout("Spock-  \"Captain, we have no information on this planet");
-       prout("  and Starfleet Regulations clearly state that in this situation");
-       prout("  you may not go down.\"");
-       return;
-    }
-    if (game.landed==1) {
-       /* Coming from planet */
-       if (game.state.plnets[game.iplnet].known==shuttle_down) {
-           proutn("Spock-  \"Wouldn't you rather take the Galileo?\" ");
-           if (ja() != 0) {
-               chew();
-               return;
-           }
-           prout("Your crew hides the Galileo to prevent capture by aliens.");
-       }
-       prout("Landing party assembled, ready to beam up.");
-       skip(1);
-       prout("Kirk whips out communicator...");
-       prouts("BEEP  BEEP  BEEP");
-       skip(2);
-       prout("\"Kirk to enterprise-  Lock on coordinates...energize.\"");
-    }
-    else {
-       /* Going to planet */
-       if (game.state.plnets[game.iplnet].crystals==0) {
-           prout("Spock-  \"Captain, I fail to see the logic in");
-           prout("  exploring a planet with no dilithium crystals.");
-           proutn("  Are you sure this is wise?\" ");
-           if (ja()==0) {
-               chew();
-               return;
-           }
-       }
-       prout("Scotty-  \"Transporter room ready, Sir.\"");
-       skip(1);
-       prout("Kirk, and landing party prepare to beam down to planet surface.");
-       skip(1);
-       prout("Kirk-  \"Energize.\"");
-    }
-    game.ididit=1;
-    skip(1);
-    prouts("WWHOOOIIIIIRRRRREEEE.E.E.  .  .  .  .   .    .");
-    skip(2);
-    if (Rand() > 0.98) {
-       prouts("BOOOIIIOOOIIOOOOIIIOIING . . .");
-       skip(2);
-       prout("Scotty-  \"Oh my God!  I've lost them.\"");
-       finish(FLOST);
-       return;
-    }
-    prouts(".    .   .  .  .  .  .E.E.EEEERRRRRIIIIIOOOHWW");
-    skip(2);
-    prout("Transport complete.");
-    game.landed = -game.landed;
-    if (game.landed==1 && game.state.plnets[game.iplnet].known==shuttle_down) {
-       prout("The shuttle craft Galileo is here!");
-    }
-    if (game.landed!=1 && game.imine==1) {
-       game.icrystl = 1;
-       game.cryprob = 0.05;
-    }
-    game.imine = 0;
-    return;
-}
-
-void mine(void) 
-{
-    skip(1);
-    chew();
-    if (game.landed!= 1) {
-       prout("Mining party not on planet.");
-       return;
-    }
-    if (game.state.plnets[game.iplnet].crystals == MINED) {
-       prout("This planet has already been strip-mined for dilithium.");
-       return;
-    }
-    else if (game.state.plnets[game.iplnet].crystals == 0) {
-       prout("No dilithium crystals on this planet.");
-       return;
-    }
-    if (game.imine == 1) {
-       prout("You've already mined enough crystals for this trip.");
-       return;
-    }
-    if (game.icrystl == 1 && game.cryprob == 0.05) {
-       proutn("With all those fresh crystals aboard the ");
-       crmshp();
-       skip(1);
-       prout("there's no reason to mine more at this time.");
-       return;
-    }
-    game.optime = (0.1+0.2*Rand())*game.state.plnets[game.iplnet].pclass;
-    if (consumeTime()) return;
-    prout("Mining operation complete.");
-    game.state.plnets[game.iplnet].crystals = MINED;
-    game.imine = 1;
-    game.ididit=1;
-}
-
-void usecrystals(void) 
-{
-    game.ididit=0;
-    skip(1);
-    chew();
-    if (game.icrystl!=1) {
-       prout("No dilithium crystals available.");
-       return;
-    }
-    if (game.energy >= 1000) {
-       prout("Spock-  \"Captain, Starfleet Regulations prohibit such an operation");
-       prout("  except when game.condition Yellow exists.");
-       return;
-    }
-    prout("Spock- \"Captain, I must warn you that loading");
-    prout("  raw dilithium crystals into the ship's power");
-    prout("  system may risk a severe explosion.");
-    proutn("  Are you sure this is wise?\" ");
-    if (ja()==0) {
-       chew();
-       return;
-    }
-    skip(1);
-    prout("Engineering Officer Scott-  \"(GULP) Aye Sir.");
-    prout("  Mr. Spock and I will try it.\"");
-    skip(1);
-    prout("Spock-  \"Crystals in place, Sir.");
-    prout("  Ready to activate circuit.\"");
-    skip(1);
-    prouts("Scotty-  \"Keep your fingers crossed, Sir!\"");
-    skip(1);
-    if (Rand() <= game.cryprob) {
-       prouts("  \"Activating now! - - No good!  It's***");
-       skip(2);
-       prouts("***RED ALERT!  RED A*L********************************");
-       skip(1);
-       stars();
-       prouts("******************   KA-BOOM!!!!   *******************");
-       skip(1);
-       kaboom();
-       return;
-    }
-    game.energy += 5000.0*(1.0 + 0.9*Rand());
-    prouts("  \"Activating now! - - ");
-    prout("The instruments");
-    prout("   are going crazy, but I think it's");
-    prout("   going to work!!  Congratulations, Sir!\"");
-    game.cryprob *= 2.0;
-    game.ididit=1;
-}
-
-void shuttle(void) 
-{
-    chew();
-    skip(1);
-    if(game.damage[DSHUTTL] != 0.0) {
-       if (game.damage[DSHUTTL] == -1.0) {
-           if (game.inorbit && game.state.plnets[game.iplnet].known == shuttle_down)
-               prout("Ye Faerie Queene has no shuttle craft bay to dock it at.");
-           else
-               prout("Ye Faerie Queene had no shuttle craft.");
-       }
-       else if (game.damage[DSHUTTL] > 0)
-           prout("The Galileo is damaged.");
-       else prout("Shuttle craft is now serving Big Macs.");
-       return;
-    }
-    if (game.inorbit==0) {
-       crmshp();
-       prout(" not in standard orbit.");
-       return;
-    }
-    if ((game.state.plnets[game.iplnet].known != shuttle_down) && game.iscraft != 1) {
-       prout("Shuttle craft not currently available.");
-       return;
-    }
-    if (game.landed==-1 && game.state.plnets[game.iplnet].known==shuttle_down) {
-       prout("You will have to beam down to retrieve the shuttle craft.");
-       return;
-    }
-    if (game.shldup!=0 || game.condit == IHDOCKED) {
-       prout("Shuttle craft cannot pass through shields.");
-       return;
-    }
-    if (game.state.plnets[game.iplnet].known==unknown) {
-       prout("Spock-  \"Captain, we have no information on this planet");
-       prout("  and Starfleet Regulations clearly state that in this situation");
-       prout("  you may not fly down.\"");
-       return;
-    }
-    game.optime = 3.0e-5*game.height;
-    if (game.optime >= 0.8*game.state.remtime) {
-       prout("First Officer Spock-  \"Captain, I compute that such");
-       proutn("  a maneuver would require approximately 2d%% of our",
-              (int)(100*game.optime/game.state.remtime));
-       prout("remaining time.");
-       proutn("Are you sure this is wise?\" ");
-       if (ja()==0) {
-           game.optime = 0.0;
-           return;
-       }
-    }
-    if (game.landed == 1) {
-       /* Kirk on planet */
-       if (game.iscraft==1) {
-           /* Galileo on ship! */
-           if (game.damage[DTRANSP]==0) {
-               proutn("Spock-  \"Would you rather use the transporter?\" ");
-               if (ja() != 0) {
-                   beam();
-                   return;
-               }
-               proutn("Shuttle crew");
-           }
-           else
-               proutn("Rescue party");
-           prout(" boards Galileo and swoops toward planet surface.");
-           game.iscraft = 0;
-           skip(1);
-           if (consumeTime()) return;
-           game.state.plnets[game.iplnet].known=shuttle_down;
-           prout("Trip complete.");
-           return;
-       }
-       else {
-           /* Ready to go back to ship */
-           prout("You and your mining party board the");
-           prout("shuttle craft for the trip back to the Enterprise.");
-           skip(1);
-           prout("The short hop begins . . .");
-           game.state.plnets[game.iplnet].known=known;
-           game.icraft = 1;
-           skip(1);
-           game.landed = -1;
-           if (consumeTime()) return;
-           game.iscraft = 1;
-           game.icraft = 0;
-           if (game.imine!=0) {
-               game.icrystl = 1;
-               game.cryprob = 0.05;
-           }
-           game.imine = 0;
-           prout("Trip complete.");
-           return;
-       }
-    }
-    else {
-       /* Kirk on ship */
-       /* and so is Galileo */
-       prout("Mining party assembles in the hangar deck,");
-       prout("ready to board the shuttle craft \"Galileo\".");
-       skip(1);
-       prouts("The hangar doors open; the trip begins.");
-       skip(1);
-       game.icraft = 1;
-       game.iscraft = 0;
-       if (consumeTime()) return;
-       game.state.plnets[game.iplnet].known = shuttle_down;
-       game.landed = 1;
-       game.icraft = 0;
-       prout("Trip complete");
-       return;
-    }
-}
-
-void deathray(void) 
-{
-    double dprob, r = Rand();
-       
-    game.ididit = 0;
-    skip(1);
-    chew();
-    if (game.ship != IHE) {
-       prout("Ye Faerie Queene has no death ray.");
-       return;
-    }
-    if (game.nenhere==0) {
-       prout("Sulu-  \"But Sir, there are no enemies in this quadrant.\"");
-       return;
-    }
-    if (game.damage[DDRAY] > 0.0) {
-       prout("Death Ray is damaged.");
-       return;
-    }
-    prout("Spock-  \"Captain, the 'Experimental Death Ray'");
-    prout("  is highly unpredictible.  Considering the alternatives,");
-    proutn("  are you sure this is wise?\" ");
-    if (ja()==0) return;
-    prout("Spock-  \"Acknowledged.\"");
-    skip(1);
-    game.ididit=1;
-    prouts("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE");
-    skip(1);
-    prout("Crew scrambles in emergency preparation.");
-    prout("Spock and Scotty ready the death ray and");
-    prout("prepare to channel all ship's power to the device.");
-    skip(1);
-    prout("Spock-  \"Preparations complete, sir.\"");
-    prout("Kirk-  \"Engage!\"");
-    skip(1);
-    prouts("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR");
-    skip(1);
-    dprob = .30;
-    if (game.options & OPTION_PLAIN)
-       dprob = .5;
-    if (r > dprob) {
-       prouts("Sulu- \"Captain!  It's working!\"");
-       skip(2);
-       while (game.nenhere > 0)
-           deadkl(game.kx[1],game.ky[1],game.quad[game.kx[1]][game.ky[1]],game.kx[1],game.ky[1]);
-       prout("Ensign Chekov-  \"Congratulations, Captain!\"");
-       if (KLINGREM == 0) finish(FWON);
-       if ((game.options & OPTION_PLAIN) == 0) {
-           prout("Spock-  \"Captain, I believe the `Experimental Death Ray'");
-           if (Rand() <= 0.05) {
-               prout("   is still operational.\"");
-           }
-           else {
-               prout("   has been rendered nonfunctional.\"");
-               game.damage[DDRAY] = 39.95;
-           }
-       }
-       return;
-    }
-    r = Rand();        // Pick failure method 
-    if (r <= .30) {
-       prouts("Sulu- \"Captain!  It's working!\"");
-       skip(1);
-       prouts("***RED ALERT!  RED ALERT!");
-       skip(1);
-       prout("***MATTER-ANTIMATTER IMPLOSION IMMINENT!");
-       skip(1);
-       prouts("***RED ALERT!  RED A*L********************************");
-       skip(1);
-       stars();
-       prouts("******************   KA-BOOM!!!!   *******************");
-       skip(1);
-       kaboom();
-       return;
-    }
-    if (r <= .55) {
-       prouts("Sulu- \"Captain!  Yagabandaghangrapl, brachriigringlanbla!\"");
-       skip(1);
-       prout("Lt. Uhura-  \"Graaeek!  Graaeek!\"");
-       skip(1);
-       prout("Spock-  \"Fascinating!  . . . All humans aboard");
-       prout("  have apparently been transformed into strange mutations.");
-       prout("  Vulcans do not seem to be affected.");
-       skip(1);
-       prout("Kirk-  \"Raauch!  Raauch!\"");
-       finish(FDRAY);
-       return;
-    }
-    if (r <= 0.75) {
-       int i,j;
-       prouts("Sulu- \"Captain!  It's   --WHAT?!?!\"");
-       skip(2);
-       proutn("Spock-  \"I believe the word is");
-       prouts(" *ASTONISHING*");
-       prout(" Mr. Sulu.");
-       for_sectors(i)
-           for_sectors(j)
-               if (game.quad[i][j] == IHDOT) game.quad[i][j] = IHQUEST;
-       prout("  Captain, our quadrant is now infested with");
-       prouts(" - - - - - -  *THINGS*.");
-       skip(1);
-       prout("  I have no logical explanation.\"");
-       return;
-    }
-    prouts("Sulu- \"Captain!  The Death Ray is creating tribbles!\"");
-    skip(1);
-    prout("Scotty-  \"There are so many tribbles down here");
-    prout("  in Engineering, we can't move for 'em, Captain.\"");
-    finish(FTRIBBLE);
-    return;
-}
-
-char *systemname(planet *planet)
-{
-    static char        *names[NINHAB] =
-    {
-       /*
-        * This started out life as the BSD Trek inhabited-planets list,
-        * but I used <http://www.memory-alpha.org> to weed out planets
-        * with no references in ST:TOS and to fill it out again to the
-        * required length from "The Worlds of The Federation" list,
-        * <http://memory-alpha.org/en/wiki/The_Worlds_of_the_Federation>.
-        * Some misspellings have been silently corrected.  (To be
-        * fair, there was no Web when Eric Allman did his list.)
-        *
-        * Some planets marked Class G and P here will be displayed as class M
-        * because of the way planets are generated. This is a known bug.
-        */
-       "ERROR",
-       // Added Federation Worlds
-       "Deneva",               /* TOS: "Operation -- Annihilate!" */
-       "Eminiar VII",          /* TOS: "A Taste of Armageddon" */
-       "Hansen's Planet",      /* TOS: "The Galileo Seven" */
-       "Taurus IV",            /* TOS: "The Galileo Seven" (class G) */
-       "Aldebaran III",        /* TOS: "The Deadly Years" */
-       "Vulcan (T'Khasi)",     /* many episodes */
-       "Tellar Prime (Miracht)",       /* TOS: "Journey to Babel" */
-       "Andoria (Fesoan)",     /* several episodes */
-       "Antos IV (Doraphane)", /* TOS: "Whom Gods Destroy", "Who Mourns for Adonais?" */
-       "Catulla (Cendo-Prae)", /* TOS: "The Way to Eden" */
-       "Izar",                 /* TOS: "Whom Gods Destroy" */
-       "Tiburon",              /* TOS: "The Way to Eden" */
-       "Merak II",             /* TOS: "The Cloud Minders" */
-       "Argelius II (Nelphia)",        /* TOS: "Wolf in the Fold" ("IV" in BSD) */
-       "Daran V",              /* TOS: "For the World is Hollow and I Have Touched the Sky" */
-       "Medusa",               /* TOS: "Is There in Truth No Beauty?" */
-       "Coridan (Desotriana)", /* TOS: "Journey to Babel" */
-       "Berengaria IV",        /* TOS: "This Side of Paradise" */
-       "Capella IV (Kohath)",  /* TOS: "Friday's Child" (Class G) */
-       "Gideon",               /* TOS: "The Mark of Gideon" */
-       "Iotia",                /* TOS: "A Piece of the Action" */
-       /* Worlds from BSD Trek */
-       //"Talos IV",           /* TOS: "The Cage" (interdicted world) */
-       "Rigel II",             /* TOS: "Shore Leave" ("III" in BSD) */
-       "Deneb II",             /* TOS: "Wolf in the Fold" ("IV" in BSD) */
-       //"Canopus V",          /* noncanonical */
-       //"Icarus I",           /* noncanonical */
-       //"Prometheus II",      /* noncanonical */
-       //"Omega VII",          /* noncanonical */
-       //"Elysium I",          /* noncanonical */
-       "Scalos IV",            /* TOS: "Wink of an Eye" */
-       //"Procyon IV",         /* noncanonical */
-       //"Arachnid I",         /* noncanonical */
-       //"Argo VIII",          /* noncanonical */
-       //"Triad III",          /* noncanonical */
-       //"Echo IV",            /* noncanonical */
-       //"Nimrod III",         /* noncanonical */
-       //"Nemisis IV",         /* noncanonical */
-       //"Centarurus I",       /* noncanonical */
-       //"Kronos III",         /* noncanonical */
-       //"Spectros V",         /* noncanonical */
-       "Beta III",             /* TOS: "The Return of the Archons" */
-       "Gamma Tranguli VI (Vaalel)",   /* TOS: "The Apple" */
-       "Pyris VII",            /* TOS: "Catspaw" ("III" in BSD) */
-       "Triacus",              /* TOS: "And the Children Shall Lead", */
-       "Marcos XII",           /* TOS: "And the Children Shall Lead", */
-       //"Kaland",             /* noncanonical */
-       "Ardana",               /* TOS: "The Cloud Minders" */
-       //"Stratos",            /* noncanonical */
-       //"Eden",               /* TOS: "The Way to Eden" (in Romulan space) */
-       //"Arrikis",            /* noncanonical */
-       //"Epsilon Eridani IV", /* noncanonical */
-       "Exo III",              /* TOS: "What Are Little Girls Made Of?" (Class P) */
-    };
-
-    return names[planet->inhabited];
-}