skip(1);
for (i = 0; i < game.inplan; i++) {
if ((game.state.plnets[i].known != unknown
- && game.state.plnets[i].crystals != absent)
+ && game.state.plnets[i].inhabited == UNINHABITED)
|| (idebug && game.state.plnets[i].w.x !=0)
) {
iknow = true;
prout(_("Both warp and impulse engines damaged."));
return;
}
- if (game.plnet.x == 0 || abs(game.sector.x-game.plnet.x) > 1 || abs(game.sector.y-game.plnet.y) > 1) {
+ if (!is_valid(game.plnet) || abs(game.sector.x-game.plnet.x) > 1 || abs(game.sector.y-game.plnet.y) > 1) {
crmshp();
prout(_(" not adjacent to planet."));
skip(1);
game.state.plnets[game.iplnet].known = shuttle_down;
game.landed = true;
game.icraft = false;
- prout(_("Trip complete"));
+ prout(_("Trip complete."));
return;
}
}