Let's see what happens if all events can occur here */
// double asave;
- ididit = 1;
+ game.ididit = 1;
#if 0
/* Don't worry about this */
- if (future[FTBEAM] <= game.state.date+Time && game.state.remcom != 0 && condit != IHDOCKED) {
+ if (future[FTBEAM] <= game.state.date+game.optime && game.state.remcom != 0 && game.condit != IHDOCKED) {
/* We are about to be tractor beamed -- operation fails */
return 1;
}
events(); /* Used to avoid if future[FSCMOVE] within time */
// future[FSNOVA] = asave;
/*fails if game over, quadrant super-novas or we've moved to new quadrant*/
- if (alldone || game.state.galaxy[quadx][quady].supernova || justin != 0) return 1;
+ if (game.alldone || game.state.galaxy[game.quadx][game.quady].supernova || game.justin != 0) return 1;
return 0;
}
chew();
prout("Spock- \"Planet report follows, Captain.\"");
skip(1);
- for (i = 0; i < inplan; i++) {
+ for (i = 0; i < game.inplan; i++) {
if (game.state.plnets[i].known != unknown
#ifdef DEBUG
- || ( idebug && game.state.plnets[i].x !=0)
+ || ( game.idebug && game.state.plnets[i].x !=0)
#endif
) {
iknow = 1;
#ifdef DEBUG
- if (idebug && game.state.plnets[i].known==unknown) proutn("(Unknown) ");
+ if (game.idebug && game.state.plnets[i].known==unknown) proutn("(Unknown) ");
#endif
proutn(cramlc(quadrant, game.state.plnets[i].x, game.state.plnets[i].y));
proutn(" class ");
{
skip(1);
chew();
- if (inorbit!=0) {
+ if (game.inorbit!=0) {
prout("Already in standard orbit.");
return;
}
prout("Both warp and impulse engines damaged.");
return;
}
- if (plnetx == 0 || abs(sectx-plnetx) > 1 || abs(secty-plnety) > 1) {
+ if (game.plnetx == 0 || abs(game.sectx-game.plnetx) > 1 || abs(game.secty-game.plnety) > 1) {
crmshp();
prout(" not adjacent to planet.");
skip(1);
return;
}
- Time = 0.02+0.03*Rand();
+ game.optime = 0.02+0.03*Rand();
prout("Helmsman Sulu- \"Entering standard orbit, Sir.\"");
newcnd();
if (consumeTime()) return;
game.height = (1400.0+7200.0*Rand());
prout("Sulu- \"Entered orbit at altitude %.2f kilometers.\"", game.height);
- inorbit = 1;
- ididit=1;
+ game.inorbit = 1;
+ game.ididit=1;
}
void sensor(void)
prout("Short range sensors damaged.");
return;
}
- if (!plnetx && (game.options & OPTION_TTY)) {
+ if (!game.plnetx && (game.options & OPTION_TTY)) {
prout("Spock- \"No planet in this quadrant, Captain.\"");
return;
}
- if ((plnetx != 0)&& (game.state.plnets[iplnet].known == unknown)) {
- prout("Spock- \"Sensor scan for %s-", cramlc(quadrant, quadx, quady));
+ if ((game.plnetx != 0)&& (game.state.plnets[game.iplnet].known == unknown)) {
+ prout("Spock- \"Sensor scan for %s-", cramlc(quadrant, game.quadx, game.quady));
skip(1);
prout(" Planet at %s is of class %s.",
- cramlc(sector, plnetx, plnety),
- classes[game.state.plnets[iplnet].pclass]);
- if (game.state.plnets[iplnet].known==shuttle_down)
+ cramlc(sector, game.plnetx, game.plnety),
+ classes[game.state.plnets[game.iplnet].pclass]);
+ if (game.state.plnets[game.iplnet].known==shuttle_down)
prout(" Sensors show Galileo still on surface.");
proutn(" Readings indicate");
- if (game.state.plnets[iplnet].crystals == 0) proutn(" no");
+ if (game.state.plnets[game.iplnet].crystals == 0) proutn(" no");
prout(" dilithium crystals present.\"");
- if (game.state.plnets[iplnet].known == unknown) game.state.plnets[iplnet].known = known;
+ if (game.state.plnets[game.iplnet].known == unknown) game.state.plnets[game.iplnet].known = known;
}
}
skip(1);
if (game.damage[DTRANSP] != 0) {
prout("Transporter damaged.");
- if (game.damage[DSHUTTL]==0 && (game.state.plnets[iplnet].known==shuttle_down || iscraft == 1)) {
+ if (game.damage[DSHUTTL]==0 && (game.state.plnets[game.iplnet].known==shuttle_down || game.iscraft == 1)) {
skip(1);
proutn("Spock- \"May I suggest the shuttle craft, Sir?\" ");
if (ja() != 0) shuttle();
}
return;
}
- if (inorbit==0) {
+ if (game.inorbit==0) {
crmshp();
prout(" not in standard orbit.");
return;
}
- if (shldup!=0) {
+ if (game.shldup!=0) {
prout("Impossible to transport through shields.");
return;
}
- if (game.state.plnets[iplnet].known==unknown) {
+ if (game.state.plnets[game.iplnet].known==unknown) {
prout("Spock- \"Captain, we have no information on this planet");
prout(" and Starfleet Regulations clearly state that in this situation");
prout(" you may not go down.\"");
return;
}
- if (landed==1) {
+ if (game.landed==1) {
/* Coming from planet */
- if (game.state.plnets[iplnet].known==shuttle_down) {
+ if (game.state.plnets[game.iplnet].known==shuttle_down) {
proutn("Spock- \"Wouldn't you rather take the Galileo?\" ");
if (ja() != 0) {
chew();
}
else {
/* Going to planet */
- if (game.state.plnets[iplnet].crystals==0) {
+ if (game.state.plnets[game.iplnet].crystals==0) {
prout("Spock- \"Captain, I fail to see the logic in");
prout(" exploring a planet with no dilithium crystals.");
proutn(" Are you sure this is wise?\" ");
skip(1);
prout("Kirk- \"Energize.\"");
}
- ididit=1;
+ game.ididit=1;
skip(1);
prouts("WWHOOOIIIIIRRRRREEEE.E.E. . . . . . .");
skip(2);
prouts(". . . . . . .E.E.EEEERRRRRIIIIIOOOHWW");
skip(2);
prout("Transport complete.");
- landed = -landed;
- if (landed==1 && game.state.plnets[iplnet].known==shuttle_down) {
+ game.landed = -game.landed;
+ if (game.landed==1 && game.state.plnets[game.iplnet].known==shuttle_down) {
prout("The shuttle craft Galileo is here!");
}
- if (landed!=1 && imine==1) {
- icrystl = 1;
- cryprob = 0.05;
+ if (game.landed!=1 && game.imine==1) {
+ game.icrystl = 1;
+ game.cryprob = 0.05;
}
- imine = 0;
+ game.imine = 0;
return;
}
{
skip(1);
chew();
- if (landed!= 1) {
+ if (game.landed!= 1) {
prout("Mining party not on planet.");
return;
}
- if (game.state.plnets[iplnet].crystals == 0) {
+ if (game.state.plnets[game.iplnet].crystals == 0) {
prout("No dilithium crystals on this planet.");
return;
}
- if (imine == 1) {
+ if (game.imine == 1) {
prout("You've already mined enough crystals for this trip.");
return;
}
- if (icrystl == 1 && cryprob == 0.05) {
+ if (game.icrystl == 1 && game.cryprob == 0.05) {
proutn("With all those fresh crystals aboard the ");
crmshp();
skip(1);
prout("there's no reason to mine more at this time.");
return;
}
- Time = (0.1+0.2*Rand())*game.state.plnets[iplnet].pclass;
+ game.optime = (0.1+0.2*Rand())*game.state.plnets[game.iplnet].pclass;
if (consumeTime()) return;
prout("Mining operation complete.");
- imine = 1;
- ididit=1;
+ game.imine = 1;
+ game.ididit=1;
}
void usecrystals(void)
{
- ididit=0;
+ game.ididit=0;
skip(1);
chew();
- if (icrystl!=1) {
+ if (game.icrystl!=1) {
prout("No dilithium crystals available.");
return;
}
- if (energy >= 1000) {
+ if (game.energy >= 1000) {
prout("Spock- \"Captain, Starfleet Regulations prohibit such an operation");
- prout(" except when condition Yellow exists.");
+ prout(" except when game.condition Yellow exists.");
return;
}
prout("Spock- \"Captain, I must warn you that loading");
skip(1);
prouts("Scotty- \"Keep your fingers crossed, Sir!\"");
skip(1);
- if (Rand() <= cryprob) {
+ if (Rand() <= game.cryprob) {
prouts(" \"Activating now! - - No good! It's***");
skip(2);
prouts("***RED ALERT! RED A*L********************************");
kaboom();
return;
}
- energy += 5000.0*(1.0 + 0.9*Rand());
+ game.energy += 5000.0*(1.0 + 0.9*Rand());
prouts(" \"Activating now! - - ");
prout("The instruments");
prout(" are going crazy, but I think it's");
prout(" going to work!! Congratulations, Sir!\"");
- cryprob *= 2.0;
- ididit=1;
+ game.cryprob *= 2.0;
+ game.ididit=1;
}
void shuttle(void)
skip(1);
if(game.damage[DSHUTTL] != 0.0) {
if (game.damage[DSHUTTL] == -1.0) {
- if (inorbit && game.state.plnets[iplnet].known == shuttle_down)
+ if (game.inorbit && game.state.plnets[game.iplnet].known == shuttle_down)
prout("Ye Faerie Queene has no shuttle craft bay to dock it at.");
else
prout("Ye Faerie Queene had no shuttle craft.");
else prout("Shuttle craft is now serving Big Macs.");
return;
}
- if (inorbit==0) {
+ if (game.inorbit==0) {
crmshp();
prout(" not in standard orbit.");
return;
}
- if ((game.state.plnets[iplnet].known != shuttle_down) && iscraft != 1) {
+ if ((game.state.plnets[game.iplnet].known != shuttle_down) && game.iscraft != 1) {
prout("Shuttle craft not currently available.");
return;
}
- if (landed==-1 && game.state.plnets[iplnet].known==shuttle_down) {
+ if (game.landed==-1 && game.state.plnets[game.iplnet].known==shuttle_down) {
prout("You will have to beam down to retrieve the shuttle craft.");
return;
}
- if (shldup!=0 || condit == IHDOCKED) {
+ if (game.shldup!=0 || game.condit == IHDOCKED) {
prout("Shuttle craft cannot pass through shields.");
return;
}
- if (game.state.plnets[iplnet].known==unknown) {
+ if (game.state.plnets[game.iplnet].known==unknown) {
prout("Spock- \"Captain, we have no information on this planet");
prout(" and Starfleet Regulations clearly state that in this situation");
prout(" you may not fly down.\"");
return;
}
- Time = 3.0e-5*game.height;
- if (Time >= 0.8*game.state.remtime) {
+ game.optime = 3.0e-5*game.height;
+ if (game.optime >= 0.8*game.state.remtime) {
prout("First Officer Spock- \"Captain, I compute that such");
proutn(" a maneuver would require approximately 2d%% of our",
- (int)(100*Time/game.state.remtime));
+ (int)(100*game.optime/game.state.remtime));
prout("remaining time.");
proutn("Are you sure this is wise?\" ");
if (ja()==0) {
- Time = 0.0;
+ game.optime = 0.0;
return;
}
}
- if (landed == 1) {
+ if (game.landed == 1) {
/* Kirk on planet */
- if (iscraft==1) {
+ if (game.iscraft==1) {
/* Galileo on ship! */
if (game.damage[DTRANSP]==0) {
proutn("Spock- \"Would you rather use the transporter?\" ");
else
proutn("Rescue party");
prout(" boards Galileo and swoops toward planet surface.");
- iscraft = 0;
+ game.iscraft = 0;
skip(1);
if (consumeTime()) return;
- game.state.plnets[iplnet].known=shuttle_down;
+ game.state.plnets[game.iplnet].known=shuttle_down;
prout("Trip complete.");
return;
}
prout("shuttle craft for the trip back to the Enterprise.");
skip(1);
prout("The short hop begins . . .");
- game.state.plnets[iplnet].known=known;
- icraft = 1;
+ game.state.plnets[game.iplnet].known=known;
+ game.icraft = 1;
skip(1);
- landed = -1;
+ game.landed = -1;
if (consumeTime()) return;
- iscraft = 1;
- icraft = 0;
- if (imine!=0) {
- icrystl = 1;
- cryprob = 0.05;
+ game.iscraft = 1;
+ game.icraft = 0;
+ if (game.imine!=0) {
+ game.icrystl = 1;
+ game.cryprob = 0.05;
}
- imine = 0;
+ game.imine = 0;
prout("Trip complete.");
return;
}
skip(1);
prouts("The hangar doors open; the trip begins.");
skip(1);
- icraft = 1;
- iscraft = 0;
+ game.icraft = 1;
+ game.iscraft = 0;
if (consumeTime()) return;
- game.state.plnets[iplnet].known = shuttle_down;
- landed = 1;
- icraft = 0;
+ game.state.plnets[game.iplnet].known = shuttle_down;
+ game.landed = 1;
+ game.icraft = 0;
prout("Trip complete");
return;
}
{
double dprob, r = Rand();
- ididit = 0;
+ game.ididit = 0;
skip(1);
chew();
- if (ship != IHE) {
+ if (game.ship != IHE) {
prout("Ye Faerie Queene has no death ray.");
return;
}
- if (nenhere==0) {
+ if (game.nenhere==0) {
prout("Sulu- \"But Sir, there are no enemies in this quadrant.\"");
return;
}
if (ja()==0) return;
prout("Spock- \"Acknowledged.\"");
skip(1);
- ididit=1;
+ game.ididit=1;
prouts("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE");
skip(1);
prout("Crew scrambles in emergency preparation.");
if (r > dprob) {
prouts("Sulu- \"Captain! It's working!\"");
skip(2);
- while (nenhere > 0)
+ while (game.nenhere > 0)
deadkl(game.kx[1],game.ky[1],game.quad[game.kx[1]][game.ky[1]],game.kx[1],game.ky[1]);
prout("Ensign Chekov- \"Congratulations, Captain!\"");
if (KLINGREM == 0) finish(FWON);