}
game.condit = IHDOCKED;
if (verbose) prout(_("Docked."));
- game.ididit=true;
+ game.ididit = true;
if (game.energy < game.inenrg) game.energy = game.inenrg;
game.shield = game.inshld;
game.torps = game.intorps;
game.warpfac = aaitem;
game.wfacsq=game.warpfac*game.warpfac;
if (game.warpfac <= oldfac || game.warpfac <= 6.0) {
- proutn(_("Helmsman Sulu- \"Warp factor %d, Captain.\""),
+ prout(_("Helmsman Sulu- \"Warp factor %d, Captain.\""),
(int)game.warpfac);
return;
}
game.nhelp++;
if (game.base.x!=0) {
/* There's one in this quadrant */
- ddist = sqrt(square(game.base.x-game.sector.x)+square(game.base.y-game.sector.y));
+ ddist = distance(game.base, game.sector);
}
else {
ddist = FOREVER;
for_starbases(m) {
- xdist=10.0*sqrt(square(game.state.baseq[m].x-game.quadrant.x)+square(game.state.baseq[m].y-game.quadrant.y));
+ xdist = QUADSIZE * distance(game.state.baseq[m], game.quadrant);
if (xdist < ddist) {
ddist = xdist;
line = m;