/* dematerialize starship */
game.quad[game.sector.x][game.sector.y]=IHDOT;
proutn(_("Starbase in %s responds--"), cramlc(quadrant, game.quadrant));
- proutn("");
crmshp();
prout(_(" dematerializes."));
game.sector.x=0;
return;
}
if (game.landed) {
- prout(_("You must be aboard the Enterprise."));
+ prout(_("You must be aboard the ship."));
return;
}
if (game.iscraft != onship) {
prout(_("Remainder of ship's complement beam down"));
prout(_("to %s."), systnames[q->planet]);
} else {
- prout(_("Entire crew of %d left to die in outer space."));
+ prout(_("Entire crew of %d left to die in outer space."),
+ game.state.crew);
game.casual += game.state.crew;
game.abandoned += game.state.crew;
}