game.warpfac = aaitem;
game.wfacsq=game.warpfac*game.warpfac;
if (game.warpfac <= oldfac || game.warpfac <= 6.0) {
- proutn(_("Helmsman Sulu- \"Warp factor %d, Captain.\""),
+ prout(_("Helmsman Sulu- \"Warp factor %d, Captain.\""),
(int)game.warpfac);
return;
}