prout(_("YOU WILL BE DESTROYED."));
}
/* Compute final position in new quadrant */
- if (trbeam) return; /* Don't bother if we are to be beamed */
+ if (trbeam) /* Don't bother if we are to be beamed */
+ return;
game.quadrant.x = (w.x+(QUADSIZE-1))/QUADSIZE;
game.quadrant.y = (w.y+(QUADSIZE-1))/QUADSIZE;
game.sector.x = w.x - QUADSIZE*(game.quadrant.x-1);
game.kavgd[m] = 0.5 * (finald+game.kdist[m]);
game.kdist[m] = finald;
}
- sortkl();
+ sortklings();
if (!game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova)
attack(false);
for_local_enemies(m) game.kavgd[m] = game.kdist[m];
(is_scheduled(FCDBAS) || game.isatb == 1) && !game.iseenit) {
/* get attack report from base */
prout(_("Lt. Uhura- \"Captain, an important message from the starbase:\""));
- attakreport(false);
+ attackreport(false);
game.iseenit = true;
}
}
-void impuls(void)
+void impulse(void)
/* move under impulse power */
{
double power;
100.0*game.optime/game.state.remtime);
prout(_(" percent of our"));
proutn(_(" remaining time. Are you sure this is wise?\" "));
- if (ja() == false) { game.ididit = false; game.optime=0; return;}
+ if (ja() == false) {
+ game.ididit = false;
+ game.optime=0;
+ return;
+ }
}
}
/* Entry WARPX */
-void setwrp(void)
+void setwarp(void)
/* change the warp factor */
{
int key;
when on planet, which would give us two Galileos! */
gotit = false;
for (l = 0; l < game.inplan; l++) {
- if (game.state.plnets[l].known == shuttle_down) {
+ if (game.state.planets[l].known == shuttle_down) {
gotit = true;
if (game.iscraft == onship && game.ship==IHE) {
prout(_("Checkov- \"Security reports the Galileo has disappeared, Sir!"));
**
*/
-void abandn(void)
+void abandon(void)
/* abandon ship */
{
int nb, l;
if (VALID_SECTOR(game.sector.x, game.sector.y) &&
game.quad[game.sector.x][game.sector.y] == IHDOT) break;
}
- if (l < QUADSIZE+1) break; /* found a spot */
+ if (l < QUADSIZE+1)
+ break; /* found a spot */
game.sector.x=QUADSIZE/2;
game.sector.y=QUADSIZE/2;
newqad(true);