prout(_("YOU WILL BE DESTROYED."));
}
/* Compute final position in new quadrant */
- if (trbeam) return; /* Don't bother if we are to be beamed */
+ if (trbeam) /* Don't bother if we are to be beamed */
+ return;
game.quadrant.x = (w.x+(QUADSIZE-1))/QUADSIZE;
game.quadrant.y = (w.y+(QUADSIZE-1))/QUADSIZE;
game.sector.x = w.x - QUADSIZE*(game.quadrant.x-1);
100.0*game.optime/game.state.remtime);
prout(_(" percent of our"));
proutn(_(" remaining time. Are you sure this is wise?\" "));
- if (ja() == false) { game.ididit = false; game.optime=0; return;}
+ if (ja() == false) {
+ game.ididit = false;
+ game.optime=0;
+ return;
+ }
}
}
/* Entry WARPX */
if (VALID_SECTOR(game.sector.x, game.sector.y) &&
game.quad[game.sector.x][game.sector.y] == IHDOT) break;
}
- if (l < QUADSIZE+1) break; /* found a spot */
+ if (l < QUADSIZE+1)
+ break; /* found a spot */
game.sector.x=QUADSIZE/2;
game.sector.y=QUADSIZE/2;
newqad(true);