More booleans cleanup.
[super-star-trek.git] / src / events.c
index 6f2cac95e9df814c0c607c192a738e90d0079524..39a1ec65736e5f8f74069c7a66aa2ec2d4840666 100644 (file)
@@ -58,9 +58,9 @@ static bool cancelrest(void)
 
 void events(void) 
 {
-    int ictbeam=0, ipage=0, istract=0, line, i=0, j, k, l, ixhold=0, iyhold=0;
+    int istract=0, evcode, i=0, j, k, l;
     double fintim = game.state.date + game.optime, datemin, xtime, repair, yank=0;
-    int radio_was_broken;
+    bool radio_was_broken, ictbeam = false, ipage = false;
     struct quadrant *pdest, *q;
     coord w, hold;
     event *ev, *ev2;
@@ -92,15 +92,15 @@ void events(void)
     radio_was_broken = (game.damage[DRADIO] != 0.0);
 
     for (;;) {
-       /* Select earliest extraneous event, line==0 if no events */
-       line = FSPY;
+       /* Select earliest extraneous event, evcode==0 if no events */
+       evcode = FSPY;
        if (game.alldone) return;
        datemin = fintim;
        for (l = 1; l < NEVENTS; l++)
            if (game.future[l].date < datemin) {
-               line = l;
+               evcode = l;
                if (idebug)
-                   prout("== Event %d fires", line);
+                   prout("== Event %d fires", evcode);
                datemin = game.future[l].date;
            }
        xtime = datemin-game.state.date;
@@ -141,12 +141,12 @@ void events(void)
            prout(_("   The star chart is now up to date.\""));
            skip(1);
        }
-       /* Cause extraneous event LINE to occur */
+       /* Cause extraneous event EVCODE to occur */
        game.optime -= xtime;
-       switch (line) {
+       switch (evcode) {
        case FSNOVA: /* Supernova */
-           if (ipage==0) pause_game(1);
-           ipage=1;
+           if (!ipage) pause_game(1);
+           ipage=true;
            snova(0,0);
            schedule(FSNOVA, expran(0.5*game.intime));
            if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) return;
@@ -168,7 +168,7 @@ void events(void)
            }
            else return;
        case FTBEAM: /* Tractor beam */
-           if (line==FTBEAM) {
+           if (evcode==FTBEAM) {
                if (game.state.remcom == 0) {
                    unschedule(FTBEAM);
                    break;
@@ -184,8 +184,8 @@ void events(void)
            }
            /* tractor beaming cases merge here */
            yank = sqrt(yank);
-           if (ipage==0) pause_game(1);
-           ipage=1;
+           if (!ipage) pause_game(1);
+           ipage=true;
            game.optime = (10.0/(7.5*7.5))*yank; /* 7.5 is yank rate (warp 7.5) */
            ictbeam = 1;
            skip(1);
@@ -212,7 +212,7 @@ void events(void)
                    prout(_("Galileo, left on the planet surface, is well hidden."));
                }
            }
-           if (line==0)
+           if (evcode==0)
                game.quadrant = game.state.kscmdr;
            else
                game.quadrant = game.state.kcmdr[i];
@@ -279,8 +279,8 @@ void events(void)
            if (game.damage[DRADIO] != 0.0 && game.condit != IHDOCKED) 
                break; /* No warning :-( */
            game.iseenit = 1;
-           if (ipage==0) pause_game(1);
-           ipage = 1;
+           if (!ipage) pause_game(1);
+           ipage = true;
            skip(1);
            proutn(_("Lt. Uhura-  \"Captain, the starbase in "));
            prout(cramlc(quadrant, game.battle));
@@ -296,12 +296,11 @@ void events(void)
            game.isatb = 2;
            if (!game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].starbase) 
                break; /* WAS RETURN! */
-           ixhold = game.battle.x;
-           iyhold = game.battle.y;
+           hold = game.battle;
            game.battle = game.state.kscmdr;
            /* FALL THROUGH */
        case FCDBAS: /* Commander succeeds in destroying base */
-           if (line==FCDBAS) {
+           if (evcode==FCDBAS) {
                unschedule(FCDBAS);
                /* find the lucky pair */
                for_commanders(i)
@@ -328,8 +327,8 @@ void events(void)
            else if (game.state.rembase != 1 &&
                     (game.damage[DRADIO] <= 0.0 || game.condit == IHDOCKED)) {
                /* Get word via subspace radio */
-               if (ipage==0) pause_game(1);
-               ipage = 1;
+               if (!ipage) pause_game(1);
+               ipage = true;
                skip(1);
                prout(_("Lt. Uhura-  \"Captain, Starfleet Command reports that"));
                proutn(_("   the starbase in "));
@@ -348,8 +347,7 @@ void events(void)
            game.state.rembase--;
            if (game.isatb == 2) {
                /* reinstate a commander's base attack */
-               game.battle.x = ixhold;
-               game.battle.y = iyhold;
+               game.battle = hold;
                game.isatb = 0;
            }
            else {