typedef union pool_object pool_object;
typedef union object object;
+typedef union uv_val uv_val;
pool_object *POOL_OBJECT (pool_ptr p);
object *HEAP_OBJECT (heap_ptr p);
+uv_val *UV_VAL (heap_ptr p);
pool_ptr pool_alloc (uint32_t len);
heap_ptr heap_alloc (uint32_t len);
+inline static heap_ptr
+heap_alloc_uv (uint32_t len)
+{
+ // divide by 2 (rounding up), then add one for dope
+ return heap_alloc (((len + 1) >> 1) + 1);
+}
// given a headerless array of objects of known size,
-// copy it backwards into newly-allocated pool space
-pool_ptr pool_copy_array_rev (const pool_object *objs, uint32_t len);
-heap_ptr heap_copy_array_rev (const object *objs, uint32_t len);
+// copy it into newly-allocated pool space
+pool_ptr pool_copy_array (const pool_object * objs, uint32_t len);
+// same as above, but backwards
+pool_ptr pool_copy_array_rev (const pool_object * objs, uint32_t len);
+heap_ptr heap_copy_array_rev (const object * objs, uint32_t len);
#endif // ALLOC_H