/* check for a helpful planet */
for (i = 0; i < game.inplan; i++) {
if (same(game.state.plnets[i].w, game.state.kscmdr) &&
- game.state.plnets[i].crystals == 1) {
+ game.state.plnets[i].crystals == present) {
/* destroy the planet */
DESTROY(&game.state.plnets[i]);
game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].planet = NOPLANET;