We know this if either short or long range sensors are working */
if (!damaged(DSRSENS) || !damaged(DLRSENS) ||
game.condition == docked) {
- crmena(1, ienm, sector, game.ks[loccom]);
+ crmena(true, ienm, sector, game.ks[loccom]);
prout(_(" escapes to %s (and regains strength)."),
cramlc(quadrant, iq));
}
}
-static void movebaddy(coord com, int loccom, int ienm)
+static void movebaddy(coord com, int loccom, feature ienm)
/* tactical movement for the bad guys */
{
int motion, mdist, nsteps, mx, my, ll;
DESTROY(&game.state.plnets[i]);
game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].planet = NOPLANET;
if (!damaged(DRADIO) || game.condition == docked) {
- if (*ipage==0) pause_game(1);
+ if (*ipage==0) pause_game(true);
*ipage = 1;
prout(_("Lt. Uhura- \"Captain, Starfleet Intelligence reports"));
proutn(_(" a planet in "));
if (damaged(DRADIO) && game.condition != docked)
return; /* no warning */
game.iseenit = true;
- if (*ipage == 0) pause_game(1);
+ if (*ipage == 0) pause_game(true);
*ipage=1;
proutn(_("Lt. Uhura- \"Captain, the starbase in "));
proutn(cramlc(quadrant, game.state.kscmdr));
(damaged(DRADIO) && game.condition != docked) ||
!game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].charted))
return;
- if (*ipage==0) pause_game(1);
+ if (*ipage==0) pause_game(true);
*ipage = 1;
prout(_("Lt. Uhura- \"Captain, Starfleet Intelligence reports"));
proutn(_(" the Super-commander is in "));